This is the second part of my E3 2018 series, if you haven't read the first part I talk about Cyberpunk 2077, Assassin's Creed Odyssey, Death Stranding, Spider-Man and more. You can read that here. Now to dive into some of the other games shown at E3 this year that have me very excited!
First up today I want to talk about the upcoming expansion to Destiny 2; Forsaken. In this DLC we will be returning once more to the Reef and Prison of Elders where there has been a massive breakout of some of Humanities worst enemies. We will be teaming up with Cayde(at least for a while...) to fight back and restore order once more... not that we've ever done that before! The story aside there are a few things that have me very excited for this release, firstly there are going to be sweeping changes to the weapon slot system, going above and beyond the restraints of Destiny 1, and allowing much more freedom in terms of the weapons you want to equip. Specifics of how it will work are still a little on the sparse side, but we do know that there will be the option to have a primary hand cannon, secondary sniper rifle and heavy rocket launcher. Many months ago I gave up with being annoyed at Bungie for the need to reverse so many of the new mechanics introduced in Destiny 2 back to those of Destiny 1 because quite frankly it was exhausting. I am simply happy to be getting a wide array of new options of how I want to go into battle. As well as this there is the triumphant return of random rolls to legendary weapons. Going forward on all Forsaken weapons the main perk will be random every time it drops. The only concern I have is how much diversity this will actually bring, when the perk trees on D2 weapons are much smaller than those in D1. This leads me to fear that it won't take too long to acquire all the best weapons with the best perk on them, but time will tell whether these are well founded fears.
The major new addition to the game is a new mode called Gambit, which is a PvEvP game mode. Two teams of four will group up and slay monsters in a Prison of Elder style event, the twist being that enemies will drop orbs, which when banked will allow a various collection of challenges to be sent to the opposing teams world, including a portal that will allow one of your team to invade and kill the other team. The aim of the game is to collecting enough points to spawn the final boss, the first team to defeat the boss wins. This will be mixed up every time you play with an random enemy theme that shall be selected every time you start the mode.
This is all capped off with the introduction of a new weapon type, the Bow. Yes that's right for the first time you will be able to slay foes across the planets with varying types of arrows. Time will tell how relevant these new weapons are, Destiny doesn't have the best track record for the introduction of new weapons that are relevant at end game other than their exotic versions, I'm looking at you Sidearms and Swords(legendary). All in all these new additions and tweaks have me very excited once more for the future of Destiny. My only regret with all this new content is that despite a name change, there is still a season pass that will include content in 3 DLC releases during the ensuing year. I think after there has been so much mention of free DLC at this E3 that Bungie really should give something back to the players of the game, suffice to say I'm sure the player numbers of Forsaken will be lower than the launch of Destiny 2.
Destiny 2 Forsaken launches digitally worldwide on PS4, Xbox One and PC on September 4th.
Next up we have something a little bit different, the only Xbox exclusive on this list. Despite the fact that I neither own an Xbox nor plan on buying one I simply had to put this on my list because of how amazing it looks. Between the wide variety of vehicles that were shown off, the miniaturisation of the whole of Britain for the open world map and the changing of seasons that is said to have a noticeable impact on the driving, this game sounds amazing. There isn't an open world driving game quite like the Forza series, and this latest entry looks to be raising the bar once more.
Forza Horizon 4 launches on the Xbox One and PC on October 2nd.
Following on with the theme of driving game, the Trials series is one that I have only been a part of since the launch of Fusion, but has grown to be very dear to me in the years since then. I have put over 100 hours into Trials Fusion as I have worked to perfect some of the hardest tracks, this has been an absolute joy because of how rewarding the mastery of this game feels. While Rising appears to be largely more of the same(which I'm fine with), there is the addition of a new mode called Tandem which appears to function in a very similar fashion to the Double Driver mode of TrackMania Turbo. Here two players will both control 50% of all movement of the bike, including rotation, acceleration and breaking. I believe it is unclear at this time whether all single player tracks can be played in Tandem, I think this will be the case, or whether there will be tracks specifically designed for this mode, though I find this unlikely. The huge potential of the online community made tracks will also be returning at the launch of Trials Rising, allowing players to utilise all of the assets of the game to make their own tracks and upload them online for others to play. This is certainly very good news as by now I must have put dozens of hours into playing other players tracks, even if some of them are a little rough around the edges!
While there is no exact release date yet, but Trials Rising will be launching on PS4, Xbox One and for the first time on Nintendo Switch in February 2019.
Switching gears from driving games we find ourselves at the doorstep of Battlefield 5, the latest in the long line of the series that has boasted high player counts and large maps before the latest craze. Subtleties aside you may have seen that Battlefield 5 has been announced and along side a series of entertaining trailers and exciting new snippets of gameplay a little known about new game mode will be featured in the Battlefield franchise for the first time; Battle Royale. I must say this announcement really did disappoint me, I would much rather DICE not jump on the bandwagon of a BR mode right now and just focus on making the best game they possibly can. Specifically the launch period of previous Battlefield games have been quite rocky, primarily due to server issues and network problems. These weren't present to a large degree with the launch of Battlefield 1, but my concern is that these launch issues could return to the series if the focus of DICE is split between the launch of the game, and the free post-launch update containing the Battle Royale mode. Time will tell whether I'm right or simply overstating the development cost of the BR mode. Aside from this introduction what has been shown of the game has been rather exciting, even if all of the trailers so far haven't come close to the amazing build up to previous games. I'm excited for Battlefield 5, though I think I will be waiting to see how the game launches and gauge the presence of any loot boxes and how successful the free DLC in the Tides of War are before I take the plunge. I've played a lot of Battlefield games in the past, but between Destiny and Spider-Man there is a level to which I simply won't have the time to play BFV for many months after its launch!
Battlefield 5 launches worldwide on PS4, Xbox One and PC on October 19th.
Up next we have the next game from ID software and Avalanche Studios, working together to create Rage 2. Even though the trailers for this game look just about as mental as it can get, I'm very excited for this game because it seems to have been designed to the strenghts of the two studios. ID software have proven that they make some of the most satisfying shooters on the market, most recently with the highly acclaimed DOOM, that I personally had a lot of fun with. The movement mixed with the weapons blended in with the enemies created a unforgettably fun game, this is the type of combat that I am expecting in Rage 2, and so far it appears that it's exactly what we are getting. It has also been said that they are aiming for 60fps on consoles as well as PC, meaning that butter smooth combat can be expected! Then there is Avalanche Studios, the developer of the Just Cause series, this is the evidence that Avalanche know how to make amazing, dense and enjoyable open worlds. Although we haven't really actually seen much of the game, these two developers working together on an open world FPS game is enough to be excited for it.
Rage 2 will be releasing Spring 2019 on PS4, Xbox One and PC.
Penultimately we have Dying Light 2, the sequel to the highly acclaimed free running, zombie slaying hybrid Dying Light. I haven't played the first game, though plan to remedy that soon, but the initial reveal of Dying Light 2 has me very excited. The ideas that they spoke about during the Xbox conference can't help but draw my attention. The main reason I'm so excited for this game is the impact of your actions on the actual world of the game. I've played a lot of choice based games in my time, from The Witcher 3 to the Mass Effect series, but one thing that is either never present in this multi-choice games, or is never a large part of them is the aesthetic impact of your decisions. In Dying Light 2 the developers have said that your decisions will have noticable impacts on the world. The example they gave was when you are dispatched on a mission to regain control of the local water tower from a few mercenaries you have several options. If you decide to liberate the water supply for the local people, the dying trees in the local area will begin to blossom and grow green once more, as well as the local people being grateful for running water, and potentially offering discounts on items for sale. Another option is to side with the mercenaries, and control the supply of water on the Black Market, opening new revenue streams to you as well as the possibility to bargain for unique perks. However the world will continue to wither and die around you, and the brutal mercenaries will ask exorbitant prices for water off the locals, which will then have an impact on you the player.
All in all the choices and options that appear to be available to the players has me very excited for Dying Light 2. These options are all on top of the traditional survival horror and free running mechanics introduced in the first game. Despite having not yet played the first game, this entry into the series appears to be advancing nearly every element of the first game, and seeing as how praised that one was in 2015, this can only be a good thing!
Dying Light 2 will launch worldwide on the PS4, Xbox One and PC at some unknown date in the future.
To finish off I want to talk about Devil May Cry 5, which despite my never having played a previous DMC, has me very excited. There has only been one trailer so far, and not a whole lot of detail beside that. I think the trailer is really well put together, and the small glimpses of combat shows that it is saying with the hack-n-slash formula that has won the series so much fame to date.
Before the 2019 release date I plan to play my way through the series to date, I'm assuming I will enjoy them as much as people have told me I will!
There you go guys, the second part of my E3 2018 rundown talking again about the rest of my favourite games shown off during the various conferences. Check back here soon when I will be finishing off my coverage of E3 by talking about a large list of games that look interesting, but I wouldn't exactly say I'm excited for.
Until then, thanks for reading,
Friends of The Games Critic:
My name is Ed, I write everything here, covering all kinds of games, but I only play them on the PS4!