Today I want to talk to you about the 5 best things that have been added into Destiny with The Taken King. There have been a plethora of changes in the last month and a bit, both from Patch 2.0 and the Expansion its self! First up is the Strike Specific loot you can now earn.
If you weren't aware, different strikes now reward specific loot, rather than just general Legendary gear, you can now earn specific loot. Now mirroring Raids in a small way, every time you complete one of the new or reimagined(Undying Mind and Cerberus Vae III) you have a chance to pull one of the new exclusive pieces of Gear. So far I have only earned two pieces of gear, interestingly both from the new S.A.B.E.R 2, firstly a Legendary Machine Gun which goes by the new of Baron's Ambition. This is my favourite Heavy Weapon at the moment(Sleeper Simulant Review soon!). The second(and I believe final) piece of exclusive gear you can score from S.A.B.E.R 2 is the Devouring Maw helmet for Warlocks, as you can see it is a rather impressive, unique looking helmet! There are roughly 2 pieces of gear per Strike, so I won't go through the all, but the highlight is the Fatebringer 2, which can be wrested from the grips of either of the Venus based Strikes, Undying Mind or Echo Chamber(PlayStation exclusive Strike) Imago Loop(NB according to the Armoury, this can't spawn with Firefly)!
This moves very nicely onto my next point, which is the changeable aspect of strikes. No longer can you play a Strike hundreds of times and know exactly what is coming next. Now there are a few instances per Strike which can spawn different types of enemies, usually the normal enemies of Taken. For example on Cerberus Vae III, if you get a Cabal batch of enemies, the well known Tank will appear which you have to dispatch. However there is now a chance a Taken Champion(oversized enemy with a lot of health), and you have to fight him instead. This variety of combat mixed with the new varying lines your Ghost can read, means that repeated plays of a Strike can yield different enemies, and new bits of lore to sink your teeth into! I have played all of the new Strikes many times and I have seen all of the different versions, and there isn't one I don't like, they are all very fun, and it's always intriguing to see which race I will be fighting in the same area this time!
Next let's talk about the loot you get from these Strikes, it is a deceptively poor show of loot from the end of Strikes. Roughly only 1 out of every 3 or 4 Strikes(Heroic) will you get a Legendary Engram, if you cast your mind back to Dragon Strikes before The Taken King, Legendaries were nearly guaranteed every strike. So yes on balance, the strikes give us fewer Legendarys, but now the chance of getting a Legendary from a Rare Engram has been increased massivley(atleast 10 times in my oppinion. Put it this way, before The Taken King, with roughly 200 hours spent with the game, I had earned exactly 6 Legendary items from Rare Engrams, in the 45 hours I have already spent with The Taken King, I have had at least 10, quite possibly more. So all in all, we are getting worse loot from Strikes, but I'm okay with that, because if you don't like the loot you get, it can often be used as infusion fuel for your existing items. This is because even Rare Engrams can be a considerably higher Light Level than your existing Legendary, which synergises incredibly with the new Infusion, so you are still levelling up with the Legendary Chest piece(for example) that you got at the beginning of your journey in The Taken King!
Right the 4th item on my list is how the game has changed to allow you to do more from just one account. Before, you would ideally need 3 High level characters in order to get the most from the game, notably the Weekly Strike, Nightfall, and any Vanguard or Crucible Marks. However this has now been changed, so there is a Weekly Strike Playlist, which you can do 3 time on one character if you so wish, though you won't get the guaranteed Legendary Engram per character. You will still get the 30 Legendary Marks. Which leads onto the fact that Legendary Marks(the new currency that replaces Vanguard or Crucible Marks), are Account wide, rather that specific to each character. You still need 3 character(rather high Light Level) if you want to run the Nightfall 3 times per week. The one thing that I would like to be moved from Character specific to Account wide is faction reputation. For example, my Hunter is Rank 2.75 with the Crucible, and my Titan is just into Rank 2, this means that I am currently unable to even start the Exotic quest which leads to the Chaperone, as it requires at least Rank 3 to start it. I appreciate that I might be on my own with this one, but it is a change I would really like to see.
The 5th and final thing on my list is the Bosses in the new Strikes, no longer are they bullet sponges who stand roughly in the same place and take all of your damage(at least with no change in attacks), the new Taken King Strikes, the Bosses are different. For example the Hive Knight, Alak Hul, his arena is near total darkness, and he randomly appears and disappears, meaning that you are always having to be on your toes, lest he spawns in next to you and possibly kills you with one swipe of his oversized axe. I won't go though the other new Strikes in case you haven't played them and want the surprise, but rest assured they are far superior to the Strikes we got in Year 1.
All of these additions are my favourite with Patch 2.0, and The Taken King, and add immensely to the overall new feeling of the game. Do let me know what your favouirte additions are in the comments below or on Twitter!
Thank you very much for reading,
Last Tuesday the largest expansion ever dropped onto our consoles for Destiny, this went by the name of The Taken King. Today I want to bring you my thoughts on this expansion after just over 20 hours spent with the game. I have completed the first Act of the game, which is what contains the cutscenes etc, but still have the second act to complete. I have also not even touched the Raid, so my full review will come when I have finished those two things!
Without further ado, I will start by talking about it in a large sense, then take a look at some of the smaller additions, and whether I like them, and if they work well or not.
First up, the new gear is far more powerful than the old gear. This might be a fairly obvious statement to make, but within the first mission alone, I was finding new Green and Blue tier weapons and armour pieces that were higher attack and defence levels than my full levelled old gear. I love this because it makes us use the new weapons, which are at least visually incredibly different from our old Year 1 favourites. There are far more ways to earn weapons now, than there were before. For a start I have probably seen as many blue engrams turn into Legendaries in the time I've played The Taken King, as I did in the whole time I spent in year 1. Also I have earned my first ever Exotic weapon from a legendary engram(sadly it was only Thunderlord, not a weapon new to Year 2). These increased drop rates are extremely useful for getting new weapons to Infuse with(more on that soon) or dismantle for Legendary Marks!
Okay, so I just mentioned Infusion, this is a new system introduced with The Taken King, exclusively on Year 2 weapons(so you can't bring Year 1 weapons into Year 2). This works on the principle that if you have a weapon with a higher attack or defence rating than the one you are currently using, but you want to keep the one you are using, you can sacrifice the new weapon, into the old one to make the old one better. This works fairly well, but not exceedingly well. I would like the ability to infuse two weapons with the same ratings, and they increase. As it is, Infusion only serves the purpose of keeping the armour and weapons you like relevant to your current activities. This is nice, but there is a point to be raised that maybe you should just use the new higher level item. That being said, it is a very nice feature to have, once you find that one piece that you really love.
While we are on the subject of armour and weapon stat levels, let's talk about the new Light Levelling System. Rather than the old levelling system where only your 4 pieces of armour contribute to your armour level, this lead to a system where you couldn't really change your armour, lest you lose levels. Now you overall Light Level is decided by an average of your three weapons, Ghost, four pieces of armour, and an Artifact. This means that each individual piece counts with a much smaller percentage towards your overall light level! So your level will now increase in much smaller increments. Of course it should be noted, that the normal system of levelling up to 40 is still achieved by earning XP, I was level 34 going into The Taken King,, and it took me around about 7 hours to increase my level to 40. As it stands, I have spent around about 30 hours in game since Taken King launched, and I am Light Level 293, while my level 34 character was around the 160 mark!
Right, in my last section for today, I want to talk to you about some general changes that I really like, and some that I like a little less!
First off, the best addition to the game in my opinion, are the Quests, technically this was introduced in Patch 2.0, but is most noticeable with the new content introduced with The Taken King. You are guided through the campaign via the quests, and for me there was always a very clear end goal, which I won't spoil. I also felt like I always knew why I was doing what I was doing, I never felt lost as to why I had to do this section. You can always check you Quests in the menu, and catch up with where you are in the story, if you have taken a break.
The Quests in the game continue after you have finished the main campaign, with quests from various people, taking the "story" part of the game much further beyond the campaign. Beyond even that, there are various Exotic Quests you can embark upon, which will give you a guaranteed Exotic weapon! It seems to me that there are only 4 new Exotic weapons than can be acquired via "RNG", those are the Jade Rabbit(PlayStation Exclusive), Zahlo Supercell holding down the Primaries fort, and for Specials, we have Telesto and Hereafter. Due to the farming capability of the Three of Coins last weekend, I have both Special weapons listed above, so expect a review for each of those soon! Don't think that there aren't many new Exotic weapons in Taken King, quite on the contrary, there are approximately 12, which means that most of the new weapons can be aimed for, and worked towards. Though expect them to be either tough or rather long!
That concludes my first thoughts on The Taken King, all in all it is an amazing addition to Destiny, and I can't wait to play more of it, and get my teeth into the new Raid! I will of course have more content for The Taken King, in the coming weeks.
Thank you very much for reading,
Today I wanted to bring you all something a little different, a first person diary from the perspective of my Hunter, during one of my recent matches of Mayhem Clash. If you don't know, Mayhem Clash is a new game mode that is being added into the Crucible with the launch on The Taken King. In it your Super Ability, Melee and grenade all recharge much faster, along with special and heavy ammo drops spawning much more frequently. It really does live up to the name; Mayhem!
The opening few shots of the bullet ridden section of the Tower shows me that the time is near the middle of the day, no sunsetting over the last safe city on earth today. I spawn in and immediately swap my Hawkmoon for the Shadow of Veil, this is my first time fighting the good fight in this area, so I take a guess as to where a good sniper position will be. Luck favours me, and soon enough a number of enemies rush into my line of sight. A few squeezes of the trigger later, and my team has taken the lead, and my first super is progressing very well indeed. I know their team will be onto me know, and I stay just a little bit too long in the same place. A well placed Lightning Grenade puts me out of business. But before my cape has even touched the ground, I am back in the fight. This time I am out for revenge!
I decide to take to the left, more open side of the map, to see if there is any action going down there. Sure enough losses are being incurred on both sides in the courtyard. Just as I am notified that my Super is ready to be deployed, I see a Nova Bomb heading straight for me and my comrades. I am lucky enough to only take a large amount of damage. I look over and see that my friends were not so lucky. There wasn't a moment to waste thinking of my fallen brothers in arms, as I then heard the tell tale sound of another Guardian releasing his Golden Gun onto the field. I take that as my cue to extricate myself from the main court yard, and retreat to the adjacent open aired space. Lord Shaxx pipes up in my ear that Heavy Weapons Ammunition will be released onto the map in a few short seconds. This works well for me, as I am already rather neatly positioned where said drop would land. I holster my Hawkmoon onto my hip, and precede to withdraw my Rocket Launcher from its sling on my back. With three rockets in the tube at once, and the ability for the rockets to detonate early based on proximity to opposing Guardians, this was a weapon to fear.
A few short seconds later, and a Titan comes around the corner, via the door where my first few seconds were spent inspecting through my sniper scope. From the look of him, I knew this Titan was about to spell trouble for me and my cohorts. I barley have time to let one of my rockets off in his direction, before his Fist of Havoc wreaks just that right in front of me. This now means that only the enemy team have Heavy munition now, which simply won't do. I make the decision to release my Golden Gun onto the field, and try to neutralise the opposing teams Heavy weapons. This goes surprisingly well, they appear to have been expecting my team to come through the main door, which very kindly had at least a few rockets aiming at it. I jump around the corner and produce my flaming cannon from my hip, the sound of which makes all near by enemies look in my direction. Luck was on my side again, as I managed to remove these rockets from the field without dying myself.
Now the weapon situation was equalled once more between the teams, my team started to open up a significant lead. Helped in part to a few very nice headshots from yours truly. But before the heat of the battle got too much for our sorry opponents, Lord Shaxx stepped into the fray and brought proceedings to a close. Mentioned something about granting mercy to the opposing team, but at the time, I was hell bent on trying to make sure I got a decent result from the current(and also third) release of my Golden Gun, I am pleased to say, it wreaked suitable destruction in the closing few seconds of the match.
And there you go my friends, my first trip into Bannerfall was over, and I had tied another victory knot to my belt. I hoped you like reading from the perspective of my Guardian, if you did be sure to let me know on TWITTER, and I will revisit this topic!
That's all from me, thanks for reading,
On Tuesday the 8th of September, the world of Destiny changed for ever, Patch 2.0 was release which heralds the release of The Taken King. Nearly everything in the game was touched by this patch, the UI, the usability of the weapons(balance), more changes in the Tower than you can hold a candle too, and a new Quest System, which will change the way to play the story. So today I want to talk to you about some of my favourite things from this patch! My last note before I get into this post, I will be referring to PvE and PvP, PvE is the Player vs Enemies, and PvP Player vs Player!
The first thing I want to talk about is the balance in PvE, most notably the change that has occurred with Auto Rifles, in the past they were a weapon that you would be stupid to use. Now they are incredibly useful weapons, I would actually take an Auto Rifle into Kings Fall, the new Raid. They have had a 10% damage increase against AI enemies, this may sound like a small difference, but it makes a huge difference, I will talk about how good they are in PvP shortly. Despite the promise of a small reduction in the magazine size of Hand Cannons, I have seen no such change, though this was one of the few changes that I didn't like the sound of.
Then we have the famous Gjallahorn, which has had the Wolf Pack Rounds nerfed by 33%, I full agree with this change, and I have used it a bit since this patch and I still think it is very usable. Especially on activities with Solar Burn(like this weeks Nightfall). The Icebreaker was slated to have the shots respawn every 8 seconds up from 5 in the pre patch Weekly Update, I didn't full agree with this change, that has been changed slightly from 5 seconds to 7 seconds now the patch has been released.
Next up we have the changes made to PvP, if you even played 1 match in the Crucible before Patch 2.0 you would know that a select few weapons were used by nearly everyone. The Thorn and The Last Word, were both weapons that everyone used, myself included. Well the DoT(Damage over Time) for the Thorn has been decreased to a fifth of what it was, but it now stacks, so in PvE, it has actually received a buff! The new power house in PvP are Pulse Rifles, specifically the Trials of Osiris weapon The Messenger, is rather powerful. Though I need to stress that the whole crucible feels much more balanced, I have still been killed by the Thorn a few times, but there is a very wide variety of weapons that work very well! I personally am finding my best play style is with the Hawkmoon, as it can down people at a nice rate. Though that isn't to say it is an OP weapon, it is just one of the many useful weapons that I have gravitated towards.
Now let's talk about some of the amazing additions in The Tower, Patch 2.0 has revamped most of the Tower. First let's address the most obvious change, the Vault Space has been increased by 2 times for weapons, and even more for Armour and General(Consumables etc). This is an amazing addition, and especially with TTKs new take on armour and Light level, the extra armour space will be very nice indeed. The Gunsmith now has a reputation meter, which you can fill up by taking free weapons of him, and completing certain objectives, such as 10 kills with it in the Crucible, or 20 headshots. This rank will the contribute to the Armsday weapons he will sell, which will set you back 2,500 Glimmer per weapon, and he will sell 5 weapons per week. These weapons will be delivered to you on Wednesday(exactly 32 hours after reset on Tuesday). There are no weapons to buy yet, but that feature will be added once The Taken King has been released in a few days time.
As you can see in the picture above, Ghosts can now have changeable shells, which not only change the colour of your Ghost, but it also gives you at least one perk. At the moment I believe they all offer perks that assist with finding planetary materials, including chests, but I'm sure more perks will be available in the future! Your Ghost will also now have a defence stat on them, which contributes to your general Light level(not connected to your general level which is increased via XP). Your Light level now dictates the amount of damage you receive and deal out, this is a very welcome change, as armour variation will now very much be a thing. As a few light points lost or gained will be of very little consequence, when high level players seem to be over 300 Light Level!
Bounties have now been overhauled, firstly you can now carry up to 16 at a time, and they can be turned it(though not collected) from your menue, no matter where you are. All of the bounties are either new or tweaked from what we had before(as far as I can see from a few days watching them), they are now incredibly easy to complete. Especially the Crucible bounties, for example yesterday I completed 5 of the 6 available bounties for that day in 1 single match. Now I like the principle of this, and I like completing them, but XP gain towards vendors will seriously plummet, seeing as you can't earn as much XP per day as you could. Due to this I would like to see the XP needed for each vendor level reduced from 2,500 to around 1,750. Other than that, I love the speed of the new bounties, and I love the fact that they are all new, at least for now!
Speaking of vendor and Faction levelling up, you now no longer need to wear your faction specific class armour piece in order to level up with them. All you need to do is spend 2,500 Glimmer to pledge allegiance to that faction, and you will now earn XP towards either the Vanguard or Crucible(depending on the bounty) and also towards your faction. I have a problem with this, and it links back in with what I was saying before about the speed of levelling up vendors. At the moment(and I do suspect this will change after Tuesday), you earn half the XP of the bounty towards your faction, and the full amount towards the vendor. You are thus effectively earning 150%XP. The problem is, there is no way to make the split change, so I can't make more XP go towards my Faction. So at the moment some bounties are only giving 12 XP towards my faction, which will make levelling up much, much slower! This may be counteracted by another new feature that has been implemented, which is that you can sacrifice materials for faction XP. So I calculated that it will take 100 Motes of Light to increase a faction level by 1. You can also trade in Armour Materials, Weapon Parts, Special Weapons Synthesis and Heavy Weapon Synthesis. This might make levelling factions easier in the long run, I would just like to see the option to send more XP towards you faction of choice!
All in all, I think Patch 2.0 is the best thing to ever happen to Destiny, there is a plethora of new additions which improve the game immensely, and with TTK launch around the corner, things are only looking up for Destiny, and Destiny players!
That will do it for me for now, I am planning to do lots of content covering The Taken King in the days, weeks and months after launch. Specifically check back here on Launch Day, as there will be plenty of content to keep you going!
Thanks for reading,
Today I wanted to talk to you about something that Destiny players have been talking about since the game came out, namely the ability to trade weapons, armour pieces and other items with other players.
I have a very firm personal idea about whether trading should be in Destiny, but if I came out and told you that at the beginning it would make for a boring post! So in the name of a reasoned argument, I will maintain my air of mystery for a short while...
Let's look at the positives of trading first, balance of frequency. What I mean by that is the randomness in this game(or RNG as I will be referring to it as) can stop you getting the rewards you want for a very long time. My introducing trading people will get the reward they want, by sacrificing a reward they don't want. For example, I have had 2 Hawkmoons(check out my review for it Here!), 2 The Last Words, 2 Lucky Raspberries, and 3 Knucklehead Radars. However, I am yet to acquire even my first Ice Breaker or Mida Multi Tool, so surely it would be fair for me to swap my Hawkmoon for an Ice Breaker? Well this works on paper, but I think that in practice it would feel hollow for me to get my first Ice Breaker like that. I still live in hope that one of these days a Nightfall will drop one, or I will become extremely lucking in a Raid or even a Dragon Strike of Crucible Match. The thought that I would be handed one on a plate somehow makes the experience less rewarding. However as a counter to my counter, Xur exists in the game, this means that next week he could sell the Ice Breaker and I would doubtlessly pick it up, the same can be said for the Mida Multi Tool!
They are the positives of trading being added into Destiny, now let's look at the problems! As many of you should know, the Gjallahorn(the most powerful weapon in the game) was recently sold by Xur, this means that basically everyone in the game now has the Gjallahorn. This means that there is a slight(if not major) imbalance in the game. Thankfully this will not last long, as it has been recently confirmed that the Gjallahorn will not be coming with us into Year 2! However this kind of imbalance would constantly be happening because of the Trading. Imagine people who play this game all the time, I know of several people(leaders in the Destiny Twitch directory) who have probably earned over 10 Gjallahorns since the game was released. If these copies could then be distributed to other Guardians, the afore mentioned imbalance caused by Xur selling the Gjallahorn would be a near constant problem. The counter to this is that it might force Bungie to balance weapons more frequently, due to the number of people who will have the powerful weapon. Another issue with trading is the potential for duplication glitches, but I won't speculate on what glitch might be brought into the game.
Now I have looked at positives and negatives of introducing Trading into Destiny, let's look at some of the ways it could be balanced if it were to be introduced! Firstly the option that springs to mind is that you must have completed 5 Strikes and a total of 5 hours play time with the person you want to trade with. This might discourage people from selling weapons online, like they are doing with Flawless Trails Passages at the moment. Secondly, you could make it so that the traded weapon is slightly less powerful than it legitimately earned counter part. For example at the moment(at the end of Year 1) the highest Attack Stat is 365, maybe traded weapons could be capped at 345 instead. I think one of these, or any other nerf would need to be introduced to traded weapons, in order to balance them.
This whole time I have been talking about trading Exotic items, maybe they could introduce trading, but limit it to Legendary or lower tiers of rarity. If this were the case I think the only limitation that would need to be put in place was that you aren't allowed to trade Raid weapons or Trials of Osiris weapons. The problem with that is the fact that you are then left with a rather small pool of items that can be traded, so I doubt it would be worth implementing just for those few items!
All in all, I would be very happy to never see trading introduced into Destiny, I think I wouldn't feel I earned that weapon as much as getting it randomly. The ability to give the most powerful weapons to nearly everyone could be exploited very easily, which would reduce the balance of the game even further than it currently might be! Be sure to let me know what you think of trading being introduced into Destiny on Twitter!
Thanks for reading,
If you didn't know last night(or afternoon depending on your time zone) Bungie held a Twitch reveal stream for the Tower, and looking ahead to Year 2. This is the first of three Twitch based reveals they will be hosting over the next few weeks! We learned about tons of stuff, and today I wanted to talk to you all about my highlights!
First up, I will start with the most obvious feature that many people myself included(you can check out my post on it Here!). Vault space is increased significantly Vault Space, it is being doubled to be specific! This means that we can now carry 72 weapons in out vault at any one time. The Armour section is also being more than doubled with 72 slots of armour as well!
Then we have probably my favourite set of additions, and they are the Legendary weapons, and how we acquire them! Firstly the Gunsmith in the Tower will now have a reputation meter, which can be ranked up by using specific White weapons, and completing specific challenges with each weapon. When you reach Rank 1, you will be allowed to purchase legendary weapons for 2,500 Glimmer, there are five to purchase each week, and they will be delivered to you every Wednesday(I presume 24 hours after reset!) which will now be called Armsday. Now I have a few things that I would like clearing up, firstly does our reputation with the Gunsmith reset each week, if not we are basically being given legendary weapons each week. Last night we saw that all five of the weapons required only Rank 1 in order to be ordered. Perhaps your reputation stays the same, but each weapon requires a new rank, so only when you have reached rank 5, will you be able to purchase all the weapons each week. Which leads me onto my next point, which is the number of weapons we are allowed to purchase, perhaps there is a cap per week, of say 2! All speculation aside, I am incredibly excited for this change, and I can't wait to learn the specifics!
Then we have Legendary Engrams which we will now be able to purchase from the Crypatch for varying levels of Legendary Marks(more on them in a second), it was also confirmed in the stream, that these do have a chance to decrypt as Exotic! This is an excellent what of gambling to get new weapons, that aren't available to purchase from the vendors! Don't worry about people spam buying them either, as they cost 135 Legendary Marks, which is a nice amount cheaper than the vendor weapons(by 15 marks).
I've mentioned Legendary Marks a few times now, so let's look closer that them! Gone are the separate Vanguard and Crucible Marks, in place we will now have Legendary Marks. This currency will now be one of the most used in the game, as you can buy a very wide variety of weapons and armour, from specialist vendors including New Monarchy, Dead Orbit and Future War Cult. I adore this change, as there are many faction weapons that I would like to buy now, but because I don't play tons of Crucible, I don't accumulate many Crucible Marks, and thus can't buy many! Due to the vast number of things you can spend these new Legendary Marks on, there will no longer be a cap on the number you can earn per week! You can still only hold 200 Marks at once, but you can spend those, earn more, and repeat the process as many times as you like! This is another amazing change that I am very excited for! As you can see below, this character is now earning 10 Legendary Marks for completing a Strike rather than the current 6 Marks. This could be due to some unknown buff, maybe from the new Ghost shells, but the ability to earn 10 per Strike is very nice!
One of the other things that was shown off during the stream was the new Ghost Shells, these will be purchasable from most of the vendors in the tower. Notable The Speaker now boasts a collection of Blue(Rare) Ghost Shells, and other Vendors such as the Crucible, will sell Legendary Ghost Shells! I can't wait to see what the Raid Ghost Shell looks like!
Then there are the Exotic Blueprints, these store all your Exotic items, be them armour or weapons, even if you have dismantled an Exotic before, you can "re buy" it now for and Exotic Shard and a few other materials. It is unclear whether when you pull an Exotic out of these stations it will still have the experience you previously earned on it, if I had to guess, I would say yes! While we are talking about Exotic Blueprints, the Gjallahorn was shown in Deej's Year 1 section of weapons, but then it wasn't shown in his Year 2 section. I strongly think that this means that the Gjallahorn will not be coming with us into Year 2. Assuming that this is not a glitch at actual fact, we can see some other Exotics that will not be coming with us into Year 2.
The Thorn, Hard Light, Necrochasm and Vex Mythoclast are all not shown in the Year 2 Primary section, despite clearly being available in the Year 1 Primary Section. My first thought was that this meant that these weapons would not come with us into Year 2, however I am very sceptical that they would not allow us to take the Raid Exotics(Vex and Necrochasm) into Year 2, for that reason, I think this image shouldn't be something we should base large theories around!
That will do it for me, be sure to let me know what you favorite feature from this live stream event is, in the comments below!
Thanks for reading,
You have probably noticed recently that I have been doing more content about Destiny, I'm really enjoying playing and writing about Destiny, and you guys seem to be enjoying the Destiny focus. There will still be a variety to my website, it's just that at the moment Destiny is where I have the most fun, which is why today I want to bring you my first review of an Exotic item, and I thought I would start with my favourite, Hawkmoon.
I'm sure any Destiny player is aware that Hawkmoon, Monte Carlo and Forth Horsemen are all exclusive to the PlayStation consoles. But seeing at they will be added into the loot pool on Xbox with the release of The Taken King, I thought I would review it for you! I was very lucky recently, and got Hawkmoon and the Vex Mythoclast in one drop from defeating Atheon on Hard mode. In the short time since I got my hands on this weapon I have fallen in love with it. I have unlocked all the perks on it, including getting it to 365 damage, so let's get into my thoughts!
One of the first things you will notice when you pick this weapon up is the impact, you are not doing this weapon justice, it has one of the highest impact ratings I have ever seen on a primary weapon. It also has an amazing stagger ability to it, which proves very handy on any major enemies(those with yellow bars), sadly it has no affect on bosses, as far as I can tell. The range for this weapon is in the medium department I would say, with the gun struggling to preform at longer distances, especially when considering the low zoom optic automatically fitted on this weapon.
The thing that I love most about this weapon is the magazine size, which clocks in at a whopping 13 rounds, this is higher than every other hand cannon in the game, with the popular Fatebringer boasting an 11 round clip(pre patch 2.0, it seems it will be reduced to 10 after the patch). It has a fairly low recoil on it, making it easy to land multiple precision shots(again this is pre patch 2.0 which seeks to make this harder). Now we have spoken a little about the base stats, lets look at the perks and what they do for the weapon.
In the first column of perks there are Accurized Ballistics, Field Choke and Aggressive Ballistics, I have opted for Accurised Ballistics, as it adds range and impact at the cost of stability. As I said the stability is very manageable so this trade off is a good one for me! In the middle column of perks we have, Hammer Forged, Quick Draw and Speed Reload. Now seeing as Hammer Forged is the only perk to offer a meaningful reward in my opinion, that is the one I have opted for, as it increases Range and Impact, in exchange for nothing!
This weapon doesn't really have an exotic perk like other exotic weapons, rather it has two perks which work together to increase the damage potential of this weapon even further that the base stats. We have Luck in the Chamber, which means one random bullet will deal greater damage! Then in the normal Exotic Perk slot we have Holding Aces, which means two more bullets dear bonus damage! This then means that 3 out of your 13 bullets will deal considerable bonus damage, meaning that it is incredibly potent against all enemies, including bosses!
In the short time since I unlocked this weapon, it has become my favourite Exotic in the game(though I have just acquired the Gjallahorn for Xur so we will have to see how long it keeps that title!). I have already racked up nearly as many kills with is as my Thorn, which used to by my most used weapon. All in all this is an amazing weapon, that all players(Xbox included) should aspire to acquire, though that is easier said than done!
Thank you very much for reading,
If you follow me on Twitter, you will know I have recently picked Destiny up again, after over five months away from it. Today I thought I would take a look at the game as a whole, and see how it has fared through these last nine and half months since its launch. I won't go over the massive mistakes that Bungie made with the implementation of The Dark Below(or TDB) DLC, as many of these mistakes have now been corrected. I got rid of the game, less than a month after the launch of TDB, and at the time I was only a level 28, with no close hope of reaching higher levels. However due to the new light levels on armour, I was able to get from 28 to 32 with in about 4-5 hours of picking up the game again(this was largely due to farming vanguard marks, of which I had none when I picked the game up again). With the current level cap being 34, I am in the same position now(2 levels below the cap), as I was when I left the game, before TDB.
The are only two issues which still plague this game, two of which I highly doubt will ever be fixed. Firstly, there is still not enough matchmaking. I take great advantage of Destiny LFG(Which you should definitely check out), and thus I do Raids on a regular basis, be it the Vault of Glass, Crotas End or the Prison of Elders(run down of this soon). The fact that Bungie doubtlessly know about this site, and still think that matchmaking for the Raids isn't what the game is about, baffles me to no end. While we are talking about matchmaking, what do you think?
The next issue, is the damage Assault Rifles do; which is incredibly low. Unless you are using the correct elemental damage type when a burn is active, ARs are totally useless! This is easy to fix, as it simply needs a patch to be pushed out from Bungie.
Those two negetives aside, I am loving being back in Destiny, the grind for loot is still a love/hate relationship, and the RNG in the game does grate with me sometimes. On the whole though, this is a game that is just really fun to play! The constant need for materials(unless you put hundreds of hours in), and the prospect of new rare weapons that may or may not be around the corner, will keep me coming back to Destiny for many months to come. Even when the game might be getting a little old, the game will then be refreshed with the massive expansion, The Taken King, which looks to include a lot of content, and also new ways to play the game with the new sub classes!
Whether it be looting the chest from the Prison of Elders, hoping for a good reward from the Nightfall or attempting to crush enemies in the crucible. I feel that both Destiny as a game, and also the community surrounding Destiny is at its best levels since the game launched, and I can't wait to see where the game will expand!
Thanks for reading,
Friends of The Games Critic:
My name is Ed, I write everything here, covering all kinds of games, but I only play them on the PS4!