Today I wanted to bring you all something a little different, a first person diary from the perspective of my Hunter, during one of my recent matches of Mayhem Clash. If you don't know, Mayhem Clash is a new game mode that is being added into the Crucible with the launch on The Taken King. In it your Super Ability, Melee and grenade all recharge much faster, along with special and heavy ammo drops spawning much more frequently. It really does live up to the name; Mayhem!
The opening few shots of the bullet ridden section of the Tower shows me that the time is near the middle of the day, no sunsetting over the last safe city on earth today. I spawn in and immediately swap my Hawkmoon for the Shadow of Veil, this is my first time fighting the good fight in this area, so I take a guess as to where a good sniper position will be. Luck favours me, and soon enough a number of enemies rush into my line of sight. A few squeezes of the trigger later, and my team has taken the lead, and my first super is progressing very well indeed. I know their team will be onto me know, and I stay just a little bit too long in the same place. A well placed Lightning Grenade puts me out of business. But before my cape has even touched the ground, I am back in the fight. This time I am out for revenge!
I decide to take to the left, more open side of the map, to see if there is any action going down there. Sure enough losses are being incurred on both sides in the courtyard. Just as I am notified that my Super is ready to be deployed, I see a Nova Bomb heading straight for me and my comrades. I am lucky enough to only take a large amount of damage. I look over and see that my friends were not so lucky. There wasn't a moment to waste thinking of my fallen brothers in arms, as I then heard the tell tale sound of another Guardian releasing his Golden Gun onto the field. I take that as my cue to extricate myself from the main court yard, and retreat to the adjacent open aired space. Lord Shaxx pipes up in my ear that Heavy Weapons Ammunition will be released onto the map in a few short seconds. This works well for me, as I am already rather neatly positioned where said drop would land. I holster my Hawkmoon onto my hip, and precede to withdraw my Rocket Launcher from its sling on my back. With three rockets in the tube at once, and the ability for the rockets to detonate early based on proximity to opposing Guardians, this was a weapon to fear.
A few short seconds later, and a Titan comes around the corner, via the door where my first few seconds were spent inspecting through my sniper scope. From the look of him, I knew this Titan was about to spell trouble for me and my cohorts. I barley have time to let one of my rockets off in his direction, before his Fist of Havoc wreaks just that right in front of me. This now means that only the enemy team have Heavy munition now, which simply won't do. I make the decision to release my Golden Gun onto the field, and try to neutralise the opposing teams Heavy weapons. This goes surprisingly well, they appear to have been expecting my team to come through the main door, which very kindly had at least a few rockets aiming at it. I jump around the corner and produce my flaming cannon from my hip, the sound of which makes all near by enemies look in my direction. Luck was on my side again, as I managed to remove these rockets from the field without dying myself.
Now the weapon situation was equalled once more between the teams, my team started to open up a significant lead. Helped in part to a few very nice headshots from yours truly. But before the heat of the battle got too much for our sorry opponents, Lord Shaxx stepped into the fray and brought proceedings to a close. Mentioned something about granting mercy to the opposing team, but at the time, I was hell bent on trying to make sure I got a decent result from the current(and also third) release of my Golden Gun, I am pleased to say, it wreaked suitable destruction in the closing few seconds of the match.
And there you go my friends, my first trip into Bannerfall was over, and I had tied another victory knot to my belt. I hoped you like reading from the perspective of my Guardian, if you did be sure to let me know on TWITTER, and I will revisit this topic!
That's all from me, thanks for reading,
On Tuesday the 8th of September, the world of Destiny changed for ever, Patch 2.0 was release which heralds the release of The Taken King. Nearly everything in the game was touched by this patch, the UI, the usability of the weapons(balance), more changes in the Tower than you can hold a candle too, and a new Quest System, which will change the way to play the story. So today I want to talk to you about some of my favourite things from this patch! My last note before I get into this post, I will be referring to PvE and PvP, PvE is the Player vs Enemies, and PvP Player vs Player!
The first thing I want to talk about is the balance in PvE, most notably the change that has occurred with Auto Rifles, in the past they were a weapon that you would be stupid to use. Now they are incredibly useful weapons, I would actually take an Auto Rifle into Kings Fall, the new Raid. They have had a 10% damage increase against AI enemies, this may sound like a small difference, but it makes a huge difference, I will talk about how good they are in PvP shortly. Despite the promise of a small reduction in the magazine size of Hand Cannons, I have seen no such change, though this was one of the few changes that I didn't like the sound of.
Then we have the famous Gjallahorn, which has had the Wolf Pack Rounds nerfed by 33%, I full agree with this change, and I have used it a bit since this patch and I still think it is very usable. Especially on activities with Solar Burn(like this weeks Nightfall). The Icebreaker was slated to have the shots respawn every 8 seconds up from 5 in the pre patch Weekly Update, I didn't full agree with this change, that has been changed slightly from 5 seconds to 7 seconds now the patch has been released.
Next up we have the changes made to PvP, if you even played 1 match in the Crucible before Patch 2.0 you would know that a select few weapons were used by nearly everyone. The Thorn and The Last Word, were both weapons that everyone used, myself included. Well the DoT(Damage over Time) for the Thorn has been decreased to a fifth of what it was, but it now stacks, so in PvE, it has actually received a buff! The new power house in PvP are Pulse Rifles, specifically the Trials of Osiris weapon The Messenger, is rather powerful. Though I need to stress that the whole crucible feels much more balanced, I have still been killed by the Thorn a few times, but there is a very wide variety of weapons that work very well! I personally am finding my best play style is with the Hawkmoon, as it can down people at a nice rate. Though that isn't to say it is an OP weapon, it is just one of the many useful weapons that I have gravitated towards.
Now let's talk about some of the amazing additions in The Tower, Patch 2.0 has revamped most of the Tower. First let's address the most obvious change, the Vault Space has been increased by 2 times for weapons, and even more for Armour and General(Consumables etc). This is an amazing addition, and especially with TTKs new take on armour and Light level, the extra armour space will be very nice indeed. The Gunsmith now has a reputation meter, which you can fill up by taking free weapons of him, and completing certain objectives, such as 10 kills with it in the Crucible, or 20 headshots. This rank will the contribute to the Armsday weapons he will sell, which will set you back 2,500 Glimmer per weapon, and he will sell 5 weapons per week. These weapons will be delivered to you on Wednesday(exactly 32 hours after reset on Tuesday). There are no weapons to buy yet, but that feature will be added once The Taken King has been released in a few days time.
As you can see in the picture above, Ghosts can now have changeable shells, which not only change the colour of your Ghost, but it also gives you at least one perk. At the moment I believe they all offer perks that assist with finding planetary materials, including chests, but I'm sure more perks will be available in the future! Your Ghost will also now have a defence stat on them, which contributes to your general Light level(not connected to your general level which is increased via XP). Your Light level now dictates the amount of damage you receive and deal out, this is a very welcome change, as armour variation will now very much be a thing. As a few light points lost or gained will be of very little consequence, when high level players seem to be over 300 Light Level!
Bounties have now been overhauled, firstly you can now carry up to 16 at a time, and they can be turned it(though not collected) from your menue, no matter where you are. All of the bounties are either new or tweaked from what we had before(as far as I can see from a few days watching them), they are now incredibly easy to complete. Especially the Crucible bounties, for example yesterday I completed 5 of the 6 available bounties for that day in 1 single match. Now I like the principle of this, and I like completing them, but XP gain towards vendors will seriously plummet, seeing as you can't earn as much XP per day as you could. Due to this I would like to see the XP needed for each vendor level reduced from 2,500 to around 1,750. Other than that, I love the speed of the new bounties, and I love the fact that they are all new, at least for now!
Speaking of vendor and Faction levelling up, you now no longer need to wear your faction specific class armour piece in order to level up with them. All you need to do is spend 2,500 Glimmer to pledge allegiance to that faction, and you will now earn XP towards either the Vanguard or Crucible(depending on the bounty) and also towards your faction. I have a problem with this, and it links back in with what I was saying before about the speed of levelling up vendors. At the moment(and I do suspect this will change after Tuesday), you earn half the XP of the bounty towards your faction, and the full amount towards the vendor. You are thus effectively earning 150%XP. The problem is, there is no way to make the split change, so I can't make more XP go towards my Faction. So at the moment some bounties are only giving 12 XP towards my faction, which will make levelling up much, much slower! This may be counteracted by another new feature that has been implemented, which is that you can sacrifice materials for faction XP. So I calculated that it will take 100 Motes of Light to increase a faction level by 1. You can also trade in Armour Materials, Weapon Parts, Special Weapons Synthesis and Heavy Weapon Synthesis. This might make levelling factions easier in the long run, I would just like to see the option to send more XP towards you faction of choice!
All in all, I think Patch 2.0 is the best thing to ever happen to Destiny, there is a plethora of new additions which improve the game immensely, and with TTK launch around the corner, things are only looking up for Destiny, and Destiny players!
That will do it for me for now, I am planning to do lots of content covering The Taken King in the days, weeks and months after launch. Specifically check back here on Launch Day, as there will be plenty of content to keep you going!
Thanks for reading,
Today I wanted to talk to you about something that Destiny players have been talking about since the game came out, namely the ability to trade weapons, armour pieces and other items with other players.
I have a very firm personal idea about whether trading should be in Destiny, but if I came out and told you that at the beginning it would make for a boring post! So in the name of a reasoned argument, I will maintain my air of mystery for a short while...
Let's look at the positives of trading first, balance of frequency. What I mean by that is the randomness in this game(or RNG as I will be referring to it as) can stop you getting the rewards you want for a very long time. My introducing trading people will get the reward they want, by sacrificing a reward they don't want. For example, I have had 2 Hawkmoons(check out my review for it Here!), 2 The Last Words, 2 Lucky Raspberries, and 3 Knucklehead Radars. However, I am yet to acquire even my first Ice Breaker or Mida Multi Tool, so surely it would be fair for me to swap my Hawkmoon for an Ice Breaker? Well this works on paper, but I think that in practice it would feel hollow for me to get my first Ice Breaker like that. I still live in hope that one of these days a Nightfall will drop one, or I will become extremely lucking in a Raid or even a Dragon Strike of Crucible Match. The thought that I would be handed one on a plate somehow makes the experience less rewarding. However as a counter to my counter, Xur exists in the game, this means that next week he could sell the Ice Breaker and I would doubtlessly pick it up, the same can be said for the Mida Multi Tool!
They are the positives of trading being added into Destiny, now let's look at the problems! As many of you should know, the Gjallahorn(the most powerful weapon in the game) was recently sold by Xur, this means that basically everyone in the game now has the Gjallahorn. This means that there is a slight(if not major) imbalance in the game. Thankfully this will not last long, as it has been recently confirmed that the Gjallahorn will not be coming with us into Year 2! However this kind of imbalance would constantly be happening because of the Trading. Imagine people who play this game all the time, I know of several people(leaders in the Destiny Twitch directory) who have probably earned over 10 Gjallahorns since the game was released. If these copies could then be distributed to other Guardians, the afore mentioned imbalance caused by Xur selling the Gjallahorn would be a near constant problem. The counter to this is that it might force Bungie to balance weapons more frequently, due to the number of people who will have the powerful weapon. Another issue with trading is the potential for duplication glitches, but I won't speculate on what glitch might be brought into the game.
Now I have looked at positives and negatives of introducing Trading into Destiny, let's look at some of the ways it could be balanced if it were to be introduced! Firstly the option that springs to mind is that you must have completed 5 Strikes and a total of 5 hours play time with the person you want to trade with. This might discourage people from selling weapons online, like they are doing with Flawless Trails Passages at the moment. Secondly, you could make it so that the traded weapon is slightly less powerful than it legitimately earned counter part. For example at the moment(at the end of Year 1) the highest Attack Stat is 365, maybe traded weapons could be capped at 345 instead. I think one of these, or any other nerf would need to be introduced to traded weapons, in order to balance them.
This whole time I have been talking about trading Exotic items, maybe they could introduce trading, but limit it to Legendary or lower tiers of rarity. If this were the case I think the only limitation that would need to be put in place was that you aren't allowed to trade Raid weapons or Trials of Osiris weapons. The problem with that is the fact that you are then left with a rather small pool of items that can be traded, so I doubt it would be worth implementing just for those few items!
All in all, I would be very happy to never see trading introduced into Destiny, I think I wouldn't feel I earned that weapon as much as getting it randomly. The ability to give the most powerful weapons to nearly everyone could be exploited very easily, which would reduce the balance of the game even further than it currently might be! Be sure to let me know what you think of trading being introduced into Destiny on Twitter!
Thanks for reading,
If you didn't know last night(or afternoon depending on your time zone) Bungie held a Twitch reveal stream for the Tower, and looking ahead to Year 2. This is the first of three Twitch based reveals they will be hosting over the next few weeks! We learned about tons of stuff, and today I wanted to talk to you all about my highlights!
First up, I will start with the most obvious feature that many people myself included(you can check out my post on it Here!). Vault space is increased significantly Vault Space, it is being doubled to be specific! This means that we can now carry 72 weapons in out vault at any one time. The Armour section is also being more than doubled with 72 slots of armour as well!
Then we have probably my favourite set of additions, and they are the Legendary weapons, and how we acquire them! Firstly the Gunsmith in the Tower will now have a reputation meter, which can be ranked up by using specific White weapons, and completing specific challenges with each weapon. When you reach Rank 1, you will be allowed to purchase legendary weapons for 2,500 Glimmer, there are five to purchase each week, and they will be delivered to you every Wednesday(I presume 24 hours after reset!) which will now be called Armsday. Now I have a few things that I would like clearing up, firstly does our reputation with the Gunsmith reset each week, if not we are basically being given legendary weapons each week. Last night we saw that all five of the weapons required only Rank 1 in order to be ordered. Perhaps your reputation stays the same, but each weapon requires a new rank, so only when you have reached rank 5, will you be able to purchase all the weapons each week. Which leads me onto my next point, which is the number of weapons we are allowed to purchase, perhaps there is a cap per week, of say 2! All speculation aside, I am incredibly excited for this change, and I can't wait to learn the specifics!
Then we have Legendary Engrams which we will now be able to purchase from the Crypatch for varying levels of Legendary Marks(more on them in a second), it was also confirmed in the stream, that these do have a chance to decrypt as Exotic! This is an excellent what of gambling to get new weapons, that aren't available to purchase from the vendors! Don't worry about people spam buying them either, as they cost 135 Legendary Marks, which is a nice amount cheaper than the vendor weapons(by 15 marks).
I've mentioned Legendary Marks a few times now, so let's look closer that them! Gone are the separate Vanguard and Crucible Marks, in place we will now have Legendary Marks. This currency will now be one of the most used in the game, as you can buy a very wide variety of weapons and armour, from specialist vendors including New Monarchy, Dead Orbit and Future War Cult. I adore this change, as there are many faction weapons that I would like to buy now, but because I don't play tons of Crucible, I don't accumulate many Crucible Marks, and thus can't buy many! Due to the vast number of things you can spend these new Legendary Marks on, there will no longer be a cap on the number you can earn per week! You can still only hold 200 Marks at once, but you can spend those, earn more, and repeat the process as many times as you like! This is another amazing change that I am very excited for! As you can see below, this character is now earning 10 Legendary Marks for completing a Strike rather than the current 6 Marks. This could be due to some unknown buff, maybe from the new Ghost shells, but the ability to earn 10 per Strike is very nice!
One of the other things that was shown off during the stream was the new Ghost Shells, these will be purchasable from most of the vendors in the tower. Notable The Speaker now boasts a collection of Blue(Rare) Ghost Shells, and other Vendors such as the Crucible, will sell Legendary Ghost Shells! I can't wait to see what the Raid Ghost Shell looks like!
Then there are the Exotic Blueprints, these store all your Exotic items, be them armour or weapons, even if you have dismantled an Exotic before, you can "re buy" it now for and Exotic Shard and a few other materials. It is unclear whether when you pull an Exotic out of these stations it will still have the experience you previously earned on it, if I had to guess, I would say yes! While we are talking about Exotic Blueprints, the Gjallahorn was shown in Deej's Year 1 section of weapons, but then it wasn't shown in his Year 2 section. I strongly think that this means that the Gjallahorn will not be coming with us into Year 2. Assuming that this is not a glitch at actual fact, we can see some other Exotics that will not be coming with us into Year 2.
The Thorn, Hard Light, Necrochasm and Vex Mythoclast are all not shown in the Year 2 Primary section, despite clearly being available in the Year 1 Primary Section. My first thought was that this meant that these weapons would not come with us into Year 2, however I am very sceptical that they would not allow us to take the Raid Exotics(Vex and Necrochasm) into Year 2, for that reason, I think this image shouldn't be something we should base large theories around!
That will do it for me, be sure to let me know what you favorite feature from this live stream event is, in the comments below!
Thanks for reading,
You have probably noticed recently that I have been doing more content about Destiny, I'm really enjoying playing and writing about Destiny, and you guys seem to be enjoying the Destiny focus. There will still be a variety to my website, it's just that at the moment Destiny is where I have the most fun, which is why today I want to bring you my first review of an Exotic item, and I thought I would start with my favourite, Hawkmoon.
I'm sure any Destiny player is aware that Hawkmoon, Monte Carlo and Forth Horsemen are all exclusive to the PlayStation consoles. But seeing at they will be added into the loot pool on Xbox with the release of The Taken King, I thought I would review it for you! I was very lucky recently, and got Hawkmoon and the Vex Mythoclast in one drop from defeating Atheon on Hard mode. In the short time since I got my hands on this weapon I have fallen in love with it. I have unlocked all the perks on it, including getting it to 365 damage, so let's get into my thoughts!
One of the first things you will notice when you pick this weapon up is the impact, you are not doing this weapon justice, it has one of the highest impact ratings I have ever seen on a primary weapon. It also has an amazing stagger ability to it, which proves very handy on any major enemies(those with yellow bars), sadly it has no affect on bosses, as far as I can tell. The range for this weapon is in the medium department I would say, with the gun struggling to preform at longer distances, especially when considering the low zoom optic automatically fitted on this weapon.
The thing that I love most about this weapon is the magazine size, which clocks in at a whopping 13 rounds, this is higher than every other hand cannon in the game, with the popular Fatebringer boasting an 11 round clip(pre patch 2.0, it seems it will be reduced to 10 after the patch). It has a fairly low recoil on it, making it easy to land multiple precision shots(again this is pre patch 2.0 which seeks to make this harder). Now we have spoken a little about the base stats, lets look at the perks and what they do for the weapon.
In the first column of perks there are Accurized Ballistics, Field Choke and Aggressive Ballistics, I have opted for Accurised Ballistics, as it adds range and impact at the cost of stability. As I said the stability is very manageable so this trade off is a good one for me! In the middle column of perks we have, Hammer Forged, Quick Draw and Speed Reload. Now seeing as Hammer Forged is the only perk to offer a meaningful reward in my opinion, that is the one I have opted for, as it increases Range and Impact, in exchange for nothing!
This weapon doesn't really have an exotic perk like other exotic weapons, rather it has two perks which work together to increase the damage potential of this weapon even further that the base stats. We have Luck in the Chamber, which means one random bullet will deal greater damage! Then in the normal Exotic Perk slot we have Holding Aces, which means two more bullets dear bonus damage! This then means that 3 out of your 13 bullets will deal considerable bonus damage, meaning that it is incredibly potent against all enemies, including bosses!
In the short time since I unlocked this weapon, it has become my favourite Exotic in the game(though I have just acquired the Gjallahorn for Xur so we will have to see how long it keeps that title!). I have already racked up nearly as many kills with is as my Thorn, which used to by my most used weapon. All in all this is an amazing weapon, that all players(Xbox included) should aspire to acquire, though that is easier said than done!
Thank you very much for reading,
If you in any way keeping your eye on Destiny and where it is going then you will probably know two things. The Taken King(a massive expansion, also known as TTK) will be kicking off Year 2 with a bang on September 15th, and secondly shortly before the release of TTK patch 2.0 will be released. This patch will include many things including weapon balancing. Today I wanted to talk to you about some of the features that have never even been talked about by Bungie before, that I would like to see added to the game, starting with the weapon inventory.
I would like the inventory for both armour and weapons to be set. So I can bind a weapon to always be in the same place in the cubes next to my active weapon. Many times I have needed to whip out a specific weapon quickly but I take more time that I want to finding it. My plan is that say my Dry Rot 32 Shotgun is always in the top left square, thus any time I need to bring it out in a hurry, I know where it is!
An issue that the community has been complaining about basically since the game was released is the size of vault space given too us. The principle of the game is to collect rare weapons and exotic items. This is somewhat stopped due to the very limited space available to us in the vault. When you take into account you are given 36 spaces for weapons, but that won't even take all the raid weapons plus exotics. I would like it to be so the vault space is at least 100 spaces large, I would love infinite space with a search/organisation feature, but I doubt that will happen. Especially when you think that there are rumours of legendary ascension going into Year 2(which I fully support), we simply don't have enough space for these treasures!
The next thing on my list is quite a big one, and that is Sparrow races, I would like to see a Mario Cart style system where by there are orbs that you need to pick up to replenish your boost, and tight corners and long straights that will make you have to decide whether you want to use a legendary Sparrow with no air brake, or a green sparrow which will excel on the corners!
Another thing that players have wanted for quite a long time are weapon shaders, this would give us the ability to customise the aesthetic of our weapons. However I see two problems that might stop Bungie giving us this feature. Firstly exotic armour pieces are not affected for the most part by the armour shader you have on, if this translated to exotic weapons then they wouldn't be as nice to use! Also with weapon factions seeming to be playing a larger part in Year 2, I'm not sure Bungie would want to cover faction specific colours(such as Suros weapons with Red, White and Black) with other colours of a shader that take away from the unique properties of that weapon faction!
Strikes are one of the largest parts of PvE in Destiny at the moment, but these become stale quite quickly, I personally have completed 133 Strikes since the game came out according to bungie.net. These are only played for the loot rewards at the end, and never for the fun of the strike. I would like to see modifiers introduced to strike playlists, which would be set per strike on a weekly basis. So say Phogoth for one week would always have Void Burn on it, but the next week it might have Angry on. My only fear with this is that people will quit out of strike playlists even more that they do now, if a modifier comes up that they don't like. Maybe if you could opt into the modifier playlists, which have slightly higher chances of good rewards!
They are the biggest things that I would like to see added, along with minor changes such as it would be nice to exchange Sapphire Wire(and other class specific pieces) for weapon parts. This is mainly because reforging is depleting my weapon parts much quicker than I had anticipated!
If you think I have missed any major features that you would like to see added to Destiny if the future, then start a discussion in the comments section!
Thanks for reading,
Today I wanted to talk you all through my typical gear set up I use when playing the Crucible in Destiny! I will put my hands up right now and say I use one of the most typical loadouts in the Crucible at the moment, but I still wanted to walk you through what I use and why! Firstly an overall look at my loadout:
So at a glance it I use as a primary weapon the Thorn, a Shotgun(Matador 64) as my special weapon, and for my heavy I use the Wolves' Bane, which in my opinion is the best weapon to come out of the Queens Chest!
First let's look more closely at my primary weapon choice Thorn, it is one of a select few weapons that are currently considered the best in the game. If you have ever picked Thorn up they you will know that people aren't lying when they say this, but that doesn't mean you shouldn't use it. It actually doesn't have the absolute quickest time to kill in the Crucible, that prize rests with The Last Word(a weapon I can't fully get along with for now). Some people say that you are a lesser player if you use the Thorn, however it is the weapon that I have the most fun with, and also how I perform the best. So I see no reason not to use it under the current balance scheme. It has the ability to kill an enemy with two shots to the head, and then the DoT(Damage over Time) will finish them off. The only exception to this rule are Warlocks wearing The Ram, in which case three head shots are needed to finish the job.
Lets look at the class and perks that I opt for in the Crucible.
So for my jump I use Blink(takes some getting used to but it's worth it), in my my super ability I use a AoE(Area of Effect) which sends out a circular blast radius around me. I use this when ever I'm in a tight situation, it doesn't always kill enemies, but it can give you time to prioritise targets! For my melee perk I use Fast Twitch which dramatically reduces the cool down of Blink Strike. There is no point in my opinion using the invisibility perk or the backstab perk, I don't find that either of these are as useful in moment to moment combat as a Blink Strike which is nearly always active. For my two passive perks(stat buffs) I have prioritised armour and agility, armour for obvious reasons, and agility because I want to be able to slide and immediately sprint again, which isn't always possible with low agility!
To partner with my aggressive play style, I use Quick Draw which means my weapons ready immediately, which partnered with quite high agility works very well! I could use Fleet Footed, which means I can slide further and reach a higher top speed with my sprint, I do use this from time to time, but I find the buff of Quick Draw very useful. Lastly I use Hungering Blade, this is a semi useful perk, but I use it partly because I really don't want the other two perks, the first increases the duration of arc blade for each kill. The second perk means you turn invisible after crouching in one place for a certain time, but again tying into my aggressive play style I have never done this in Crucible.
This brings me to the end of my class perk selection, I will briefly touch on my armour choices, though these are largely irrelevant. For my Legendary armour I either ware my gear that gives me level 34(for Iron Banner or Trials of Osiris), but the rest of the time I ware low level Legendary gear to give it some XP! My Exotic of choice is the Knucklehead Radar, which means that whenever I aim down sights with a primary weapon I can still see my radar. Possibly because I'm not a good enough player yet, but I rely rather heavily on the radar to know where people are, so always knowing I have a radar active is good to know!
Now let's move onto the meat and bones of the loadout, the weapons! As I mentioned earlier I use the Thorn as my primary weapon, this is always the slot that I use my Exotic in. I vary between the Red Death, Thorn and The Last Word, all of which are very powerful! For my secondary weapon I use the Matador 64.
I reforged it until I got Shot Package, which basically makes it affective at a greater range. I would not advise trying to reforge to get two perks of your choice, shot package in its own with this weapon will make it very affective! In a typical match I will probably get half of my kills with a shotgun, half with Thorn, or another primary, so a good shotgun is vital for me. I still plan to use this after the 2.0 patch has been released as sniping is a weakness of mine! Lastly there is the heavy weapon that I use!
The heavy weapon that I use is called the Wolves' Bane, this is a random drop from the large loot chest at the end of any level Prison of Elders(PoE). I love this weapon because it is quite a slow firing high damaging weapon, and can take an enemy out in very few bullets. It is more efficient to use a machine gun in place of a rocket launcher for my money, because you can get far more kills with it if you know what to do. The perks are of very little consequence, and once I get enough motes of light and weapon parts I will be reforging it to try to get a larger magazine perk!
There you go guys, my set up for Crucible matches as a Bladedancer, if you liked this then let me know on Twitter and I can release a guide for my Gunslinger!
Thanks for reading,
Today I want to talk about something that I have been thing about the last couple of days. Is there such a thing as a game that is too big? Now, there is a difference between big games, for example Destiny is quite a small game in terms of content, but has immense replayability. Comparing Destiny to a game such as The Witcher 3 or Dragon Age Inquisition, both of the latter games are immense in scale and story. The thing is, for someone like me, who doesn't give over whole weekends to gaming, instead playing a little everyday, going into a game such as The Witcher 3 or Inquisition, I consciously think that I will not finish the campaign for this game. I will do side quests, level up, explore and acquire new gear, but I fear that I am not a committed to the campaign of the game because I know I won't finish it.
Take The Witcher 3, the story of the game takes most people around the 100 hour mark to complete, that would take me at least two months of only playing that game. In that time there will be new games released that I want to play, and also older games that still have appeal for me. I have played countless number of games, but only three games have ever taken more than 100 hour from me, Battlefield 3, Battlefield 4 and just recently Destiny. Now maybe that says more about me as a gamer than it does about the games, I'm a stickler for a good multiplayer game, where I'm "grinding" for the next rank up or piece of loot. They are also the most fun for me, as I can zone into the game, and just play. Where as a game such as Inquisition firstly takes an emotional toll on me, but also I always make massive decisions that will affect the rest of the game. Because of this I feel that it needs my full attention, why I don't think I can always give to a game!
A similar point could be made for The Last of Us, I highly doubt there are many players of that game that weren't emotionally affected by it in some way. However because I knew it was a medium length game(around 20-25 hours for completion) I "pushed" on with it and it is now one of my most cherished games. The problem, then, with games as large as The Witcher 3 or Inquisition is that they last around 4-5 times longer than a game like TLoU. I thus feel less of a drive to finish it, because I know that some other game will drag me away from it before I reach it's conclusion.
Casting our gaze back to the last generation, I played Mass Effect 2 and 3 to their conclusion(both Bioware games like Inquisition) because they were closer to the short end of the spectrum, at least when compared to Inquisition. Bringing yet another game into this debate, Batman Arkham Knight, has a large open world which is incredibly fun to explore; but Arkham Knight apparently lasts around the 15 hour margin to complete. Because I know that the story won't take me too long, I can focus my attention on that, suppressing my Destiny urges in the process.
Maybe there is no happy medium, though I know this, only AAA games have this problem. Unfinished Swan is a very short indie game, and knowing this, despite the fact that my interest in it was definitely present, but not burning. I set aside a few days in which to complete it; and did. This was because I knew that I could see the game from 0-100% in a few days. It is only when AAA games such as Inquisition The Witcher 3 enter the scene that I lose my focus on the story(despite both of them being superb), because I know myself as a gamer, and I know that completion of such a game is beyond me.
I know I haven't drawn and conclusion from this, and I apologise for that, maybe it is dependant on the gamer, how much time they can spend in a game, and what kind of game they like. I'd be very intrigued to hear your thoughts on this issue, you can either let me know in the comments below(which is open to everyone) or let me know on Twitter!
Thanks for reading,
Today I wanted to talk to you all about my feelings towards Downloadable Content, or DLC. There has been a lot of controversy this year surrounding DLC, with Batman Arkham Knight announcing an incredibly small amount of information, that they were then expecting people to buy a £32.00($39.99). Bungie has had people up in arms talking about the different versions of their upcoming expansion, The Taken King. Every year without fail, the big shooting franchises such as Call of Duty or Battlefield(not quite yearly but the point stands) release a season pass. In the case of the latest CoD, Advanced Warfare people had to shell out £34.99($49.99) in order to continue to get new content after the game has been released.
Looking at the other side of the spectrum, The Witcher 3: Wild Hunt is in the process of releasing two small pieces of DLC every week until a total of 16 pieces have been released. They have released these bits of content for free to all gamers, to matter what console or version of the game they bought. This is because they think they owe gamers for buying their game! Now on top of this there is a season pass you can buy for The Witcher 3, which will "only" set you back £19.99($24.99) which includes between them 30 hours of gameplay.
The cost of season passes, specifically surrounding multiplayer games is very hard to quantify, some people will play these DLCs for countless number of hours. Where as someone like me who bought the Advanced Warfare season pass, but I no longer enjoy the game, thus barely play the DLCs! Looking at the single player game DLCs which are slightly easier to lock down in terms of the amount of time they will take to complete. As I said above The Witcher 3 season pass is claiming that the two DLCs that will be included in the season pass will add up to 30 hours of total gaming content. Looking in terms of content then, rather than the amount the gamer will play said content. It is impossible to say how long it takes to produce say the Advanced Warfare DLCs in comparison to The Witcher 3 DLCs. However I would take an educated guess that two of the Advanced Warfare DLCs don't take more time to create than both Witcher 3 DLCs.(I reached that comparison loosely basing the price of the 2 Advanced Warfare DLCs £17.50 or $24.99 and The Witcher 3 DLCs being £19.99 or $24.99)
Now I would like to stress that I have no game development knowledge, however I do reckon I know enough about games in general to know the difference is literal content in the above, compared DLCs.
To bring this discussion to a conclusion, maybe DLCs are a good or bad thing, I feel that I am not qualified enough to answer that question. However I feel that the prices of these pieces of Downloadable Content are far more expensive than the content supplied warrants. It has nearly reached the stage where Year 1 content is costing the gamer nearly as much as the original game, when arguable the additional content doesn't supply nearly as many things to do, as the base game.
I'm sure many of you have opinions on the issue of DLCs and the price tags attached to said DLCs, you can let me know what you think in the comments below, or you can Tweet me!
Thank you very much for reading,
I would like to say at the end of this article that the prices(and their Sterling to Dollar differences) have in no way been made up by me, I have used a combination of Amazon.co.uk and comparing those prices to Amazon.com.
If you follow me on Twitter, you will know I have recently picked Destiny up again, after over five months away from it. Today I thought I would take a look at the game as a whole, and see how it has fared through these last nine and half months since its launch. I won't go over the massive mistakes that Bungie made with the implementation of The Dark Below(or TDB) DLC, as many of these mistakes have now been corrected. I got rid of the game, less than a month after the launch of TDB, and at the time I was only a level 28, with no close hope of reaching higher levels. However due to the new light levels on armour, I was able to get from 28 to 32 with in about 4-5 hours of picking up the game again(this was largely due to farming vanguard marks, of which I had none when I picked the game up again). With the current level cap being 34, I am in the same position now(2 levels below the cap), as I was when I left the game, before TDB.
The are only two issues which still plague this game, two of which I highly doubt will ever be fixed. Firstly, there is still not enough matchmaking. I take great advantage of Destiny LFG(Which you should definitely check out), and thus I do Raids on a regular basis, be it the Vault of Glass, Crotas End or the Prison of Elders(run down of this soon). The fact that Bungie doubtlessly know about this site, and still think that matchmaking for the Raids isn't what the game is about, baffles me to no end. While we are talking about matchmaking, what do you think?
The next issue, is the damage Assault Rifles do; which is incredibly low. Unless you are using the correct elemental damage type when a burn is active, ARs are totally useless! This is easy to fix, as it simply needs a patch to be pushed out from Bungie.
Those two negetives aside, I am loving being back in Destiny, the grind for loot is still a love/hate relationship, and the RNG in the game does grate with me sometimes. On the whole though, this is a game that is just really fun to play! The constant need for materials(unless you put hundreds of hours in), and the prospect of new rare weapons that may or may not be around the corner, will keep me coming back to Destiny for many months to come. Even when the game might be getting a little old, the game will then be refreshed with the massive expansion, The Taken King, which looks to include a lot of content, and also new ways to play the game with the new sub classes!
Whether it be looting the chest from the Prison of Elders, hoping for a good reward from the Nightfall or attempting to crush enemies in the crucible. I feel that both Destiny as a game, and also the community surrounding Destiny is at its best levels since the game launched, and I can't wait to see where the game will expand!
Thanks for reading,
Friends of The Games Critic:
My name is Ed, I write everything here, covering all kinds of games, but I only play them on the PS4!