Today I want to talk to you about some of the small things that I think would make Destiny a generally better game. I wouldn't say these are as small as quality of life, but they aren't DLC sized changes, let's get into them!
So first there are a few bounty related additions that I would like to see, firstly is a weekly Vanguard Bounty, I would like it to operate similarly to the Crucible Bounty, but instead of Nightfall tier rewards, the reward is instead a reward similar to a Vanguard reward. I think this would be a nice additional thing to offer PvE players, and perhaps it could only be available to complete in the same window that Trials of Osiris is open. My second bounty related thought is to do with Raid bounties, these could be handed out in the Tower and are there to encourage a different approach to the Raid. My thoughts were ranging from the simple, "Kill 150 enemies in a Raid" or "Get 20 consecutive headshot kills in a Raid", up to Challenge Mode style bounties such as having different gaze holders on Golgoroth, or something personal like don't get hit by a sniper during the Daughters encounter. Then a bigger bounty that is rewarded for going through a whole raid without deploying a Ward of Dawn, using a Tether or activating Self Revive. I think it only fair that these bounties give good rewards so I was thinking that for the simple killing bounties you get 5 Mouldering Shards, for the encounter specific bounties a guaranteed item from that encounter. Then for the biggest bounty, two guaranteed higher/maximum light level items from the whole raid. So it could be a helmet, sniper, hand cannon etc. This would be a nice addition to make playing the now 8 month old raid still relevant to play(aside from the ability to earn 335 light gear). My last bounty request is just to have more daily bounties in rotation, very few new ones have been added since the game launched, and they are really quite repetitive to achieve. So my thoughts were:
Hit 10 enemies with a sparrow whilst on Patrol
Get 5 double kills with Scatter Grenades
Get 5 shoulder charge kills in 90 seconds
Tether 10 or more foes with one single tether
Deal the killing blow to a boss with a Super
I can think of others but for the sake of time, you get my point. There could be so much more diversity to bounties that would require so little involvement from Bungie to implement.
Two changes I would like to see in respect of Nightfalls are matchmaking at character locks. So firstly I see no reason what so ever that this shouldn't be in the game, there is matchmaking for Heroic strikes, so Nightfalls should be made easier by implementing matchmaking! My other idea for Nightfalls is that the rewards are moved from 3 per week per character to 3 per week per account, basically the same change that has also been made to Heroic Legendary Mark rewards. So if I choose I can do all 3 nightfalls on one character, as a Titan player who doesn't mind a Hunter and can't stand playing Warlock this would be a nice increase to loot!
Next we have difficulty scaling for patrols, this was something that was promised for patrol on the Dreadnaught, but as soon as you hit level 40, it was no longer a challenge to simply walk around these areas. I think it is stupid that Bungie has made the huge sections of the 5 worlds, but there is no incentive to go out and explore them, partly because the node bounties are boring and yield tiny rewards, but also because you walk all over the enemies. I suspect that the reason this hasn't been done is because it will make seeing other players rarer, as there are more matchmaking restrictions for finding you a patrol. To this I say that you see few players already, so what is the harm in reducing this further, and also even when you do see other players, you rarely interact with them, as there is nothing to be gained from doing so!
Lastly I would like it if Sparrow Racing League(SRL) was a monthly occurrence. If we could get this, and put it in a good place in the month, we could have SRL one week, a week off, then Iron Banner another week off then the cycle repeats. This would be such a welcome addition to the game for me and many others who miss SRL. I left this until last because it could be done with little effort from Bungie, by simply bringing back the two existing maps and putting it in rotation every month. While this would be acceptable to me, I would like to see more maps added into the playlist to increase the variety.
There you go guys, my largely simple additions to Destiny that I think would bring a welcome change of pace to the game until the leaked Rise of Iron launches in September. Let me know what you think of these ideas either in the comments of this post, or on Twitter.
Thanks for reading,
Uncharted 4 has just been released, and while I haven't played Uncharted 4 yet(that comes in a few days) I want to look back at my time with the series just before I embark on the last iteration. I will say know there will be spoilers of some nature for Uncharted 1, 2 and 3 but absolutely none what so ever for Uncharted 4.
So let me lay the ground work first, I played Uncharted 3 first back on the PS3, loved it but never got around to playing 1 and 2. Then the Nathan Drake Collection was released on the PS4 with all 3 in and I picked it up, and since then I have played 1 and 2 as well as replayed 3, so without further ado, here is my history with Uncharted.
So this first adventure sees Nate team up with Sully and at times Elena to find El Dorado. I enjoyed this game, but wasn't blown away by it, the environments were pretty similar throughout and the set pieces weren't as big as I'd been led to expect. Where this game did excel for me was the combat, I haven't played it in a month or two know but I hold the shooting in Uncharted 1 above the other two. I liked the way it felt, and that with accuracy I could just use my pistol and go for one shot kill headshots. There was one particular segment in which Nate and Elena take to a Jet Ski to traverse the island which is a really, really bad point for the game, none of it works well and it was a chore to get through. Other than that the climbing was fun, the traditional Naughty Dog cinematography was clear to see and enriched the game ten fold. Although I think Uncharted 1 had its flaws, I do see how at the time is could spawn a franchise that has come to represent the PlayStation name!
Now Uncharted 2 is where things really start to get going for me, the environments are gorgeously diverse, the set pieces are far, far better than in the first, and just generally it is a superb game. The opening to this game with the collapsing train is as breath taking and exhilarating as you could possibly ask for. There is intrigue about what led him to be in this position, and there are more of the amazing cinematic camera angles. The finale(which I won't spoil just in case you haven't played it) is a super intense fight which I will remember for a good while to come. Obviously Uncharted 2 is possibly most famously known for the train sections, which are impressive today, never mind about when it was released! The scenery changes and speeds by you creating some of the best moments of the game. As I said the shooting was, for me, at its best in Uncharted 1 and that does detract ever so slightly from this one, but nothing big at all. There are some amazing plot twists which I also won't mention, and while the characters are generally better in Uncharted 2, for some reason I can't stand Chloe. I would have infinitely preferred if Elena had been in a more prominent position compared to Chloe, but that is personal opinion.
Here we go, this is the pinnacle of an action adventure game, this has it all. The best set pieces of the series, the best puzzles, environments, characters it really does have it all. There are so many iconic and intensely memorable scenes and action. There is more character development of these characters that you have grown to love, and even playing this as the first one is my series I still could grow attached to these characters very quickly. While the shooting isn't as comfortable for me as Uncharted 1, it does feel more realistic here, with all of the weapons feeling more hefty. There is of course the section of the game where you play as Nate as a child which is a superb way for you to feel more attached to your friends, and further apart from your enemies.
There you go guys, my two cents on the Uncharted series up to now, I will of course have coverage of Uncharted 4 in the coming weeks and months, there may even be a gallery in there! That being said I do have a very busy personal time approaching, so content on here may not be as frequent as it has been. Rest assured though that I will be back soon with new content for you.
Thanks for reading,
Friends of The Games Critic:
My name is Ed, I write everything here, covering all kinds of games, but I only play them on the PS4!