I'm sure all of you have at least seen that The Witcher 3 Wild Hunt has recently been released on PS4, Xbox One and PC. Well I have sunk some time into it, and I'm ready to give you my initial impressions of this titan of a game. Don't worry if you haven't picked up the game yet, or have just bought it, I won't be talking spoilers in any way, just talking about characters, mechanics etc. I will only say this before I get into the specifics; Welcome To The New Generation!
Okay so theatrics aside this game is the most Next Generation game I have played so far, and the folks over at CD Projekt Red sure have set the bar very high, and I strongly believe that this new found bar will not be toppled for at least a year, if not two or three! I obviously can't speak for Projekt Red, but to me it feels like they haven't made a game with a world in it, rather they have made a world within a game; if that makes sense to you! I won't spoil the introduction obviously but let's just say you get introduced to the Wild Hunt very soon into your time with the game. The Wild Hunt is a mythical group of raiths who seem to want to bring about the end of the world. Nothing major then. These monsters are after our protagonists ward(adopted daughter) Ciri, however you want to protect her, and need to find her, Thus the story begins. I believe myself to be in the same metaphorical boat as many people at least on PS4 who are picking up The Witcher 3, I haven't played any of the previous game, nor had I paid any particular attention to the series prior to The Witcher 3 being announced. I did a tiny amount of research before picking up the game, which consisted of reading one article bringing me up to date with the series, however in my 15 or so hours with the game so far, I don't feel in any way like I don't understand what is going on.
You may or may not have heard that this game sets you free into a prologue area first, before the "main world", this acts as an incubator to let you grow into you new found Witcher skin(or remind if you have played previous games), it introduces you to the combat, bosses and other important mechanics that you will rely on later on the game. Having also never played any of the souls games(which was the loose inspiration for the combat in this game), the combat was a little hard to get to grips with. I never felt like I was being cheated when I died, just that there was a new area for me to focus on improving.
Despite what you may have heard other players say, I do not believe that this not 100% perfect, though it is closer than I have grown to expect from AAA games today. There are a few things that bug me while I'm playing, firstly there are unfortunately frame rate issues, these affect both cutscenes and gameplay for me, it can get quite severe at times, and I have had to reboot my PS4 to try to resolve the issues, this only occurred after I had been playing for a few hours and had fast travelled numerous times, though it is pure speculation on my part as to what caused the issues. On a quick side note of technical issues after most games of Gwent(A card game I will talk about another time) at the end of most matches the whole game crashed and I need to relaunch it, which is only a problem because the auto-save frequency is super far apart, and I keep on forgetting to save my game manually so it usually sets me back quite a way! Then there is the size of the world and the side quests that occupy the world. I am always an advocate of a large world that is filled with many side quests, however there are many, many quests which are a much higher level than me, this leaves me wandering around somewhat aimlessly at times when I don't want to carry on with the campaign for a bit, but don't have any side quests on my level!
All of those bad things aside, this is a game that I will be playing for a very long time, and it has enough content in it to keep me going even longer than that! The characters are probably the deepest I have ever seen, rivalling the likes of Dragon Age or Mass Effect(Bioware basically) in terms of character involvement. These impressions have touched on a few of the brilliant things The Witcher 3 brings to the table, and that is before I have talked about the deep crafting mechanics, the huge quantity of potions and general alchemy at you disposal, the mini campaign like side quests or the amazingly crafted cities and towns. This is a game that everyone should at least try playing, it may not be everyone's cup of tea, but it will delight many, with its tales of witches, trolls and monsters from the deep.
Thank you very much for reading, my apologies for my absence recently my work has demanded more time from me, though that is at and end now, so expect some great things from me in the coming months!
Today we will be looking at Batman Arkham Knight, I'm sure it is a game that you all have heard of, and most of you either want it or are getting it at launch. I have played both preceding games in the "Rockstar Trilogy", those being Arkham Asylum and Arkham City. There isn't a single other game that does collectables as well as the Batman games, that may sound inconsequential compared to the main game, it may also sound like that is the only bit I like. Neither of these is the case, rather it is a near perfect game, which I believe has perfected the collectibles. Although somewhat short(only by 2011 standards, 10-12 hours is a positive hoard of gaming these days) the campaign is truly amazing. Back when I first played it I wasn't massively into the Batman universe, I liked the look of it, but didn't always know who was on screen despite the reaction of Batman making me think I should know the enemy currently inhabiting the screen.
Where should I start on the gameplay, not just the combat but also the stealth are incredibly addictive. Spurred on by the combat training rooms(unlocked from specific collectibles), which throw Batman into a room and either expect him to beat them all to a pulp and earn points for it, or stealth his was through an entire room of enemies. Neither of which is easy, especially when the difficulty ramps up the the near god like skill required to get three stars(or batarangs) on the later levels. There are also a whole heap of side quests which are perfectly fitted in to the world, without the player feeling like anything was shoe horned into the world.
Anyway enough about the previous games, and why I love them. We are here to look at Arkham Knight, the third instalment in the series from the parent developer Rockstar. Unlike in previous games where the main villains are ones we already know the previous lore of Batman, in Arkham Knight(as the title suggests) the main antagonist is the newly created Arkham Knight, who is adorned in high-end military gear which is designed to look similar to Batmans trademark armour. There is rife speculation about who is under the mask of the Knight, though I care not for these discussions as I eagerly await the nail biting moment when the Knight takes off his mask, though there is no indication that he will ever take his mask off! The whole of Gotham has been evacuated after Scarecrow issues a threat against all citizens who stay within the walls of Gotham. We don't yet know how or even if the city will then be divided up by the respective villains, Penguin, Two Face, Poison Ivy, Harley Quinn and more are making a triumphant return to Gotham. The size of Arkam Knight's City is apparently 5x the size of our previous superhero playground in Arkham City, and with an increase in size comes a new way to transport the Batman around. No longer will the famed and incredibly fun cape be the only way of traversing the city, now we will have the Batmobile to wreak havoc on the villains unwittingly residing on the streets of Gotham. The Batmobile has been the one feature that I have taken some warming to, but with every new trailer that is released, my excitement for the new transportation mode grows. The Batmobile appears to be just as armoured and weaponised as the Batman himself, with cannons and more have been spotted rising from the sleek body of the vehicle.
If you couldn't tell from the whole tone of this above spiel I am incredibly excited for Batman Arkahm Knight to be released in early June(no hype for this game at E3 the!), oh and have I mentioned that this is the last Batman game Rockstar are releasing. It is unclear if they will pass the franchise over to another team like the did for Arkham Origins, but I personally would suggest this will be the last outing of Batman we will see in gaming for quite some time. When this was first announced I was obviously sad that this was going to be the last one in the series, until someone pointed out that Rockstar are still going to be making games. So which franchise(hopefully superhero) will they turn their expert gaze to next? Or might they tread their own path with a new IP being released from their doors in a few years?I am not one to answer this question, but I sure as hell am excited both about Arkham Knight at the future of Rockstar.
That is me done for now, and I am just left to thank you for reading, and to tell you that this new page on my site dedicated to Batman Arkham Knight, will be updated in the future leading all the way up to my review! So stay tuned!
Today I will be tearing apart the new Witcher 3 Wild Hunt gameplay trailer that was released yesterday. As we draw nearer to the release of this epic game, both the information available and my excitement grows. In this new trailer, we get some new information and a more in depth look at some mechanics we already know about, such as the alchemy in the game. Without further ado let's get into it! I would just like to say that there will be a lot of speculation below, some of the things I will be talking about are in no way confirmed and are pure speculation on my part, please treat it as such.
Here is another look at the map of the world of The Witcher 3, it is obviously huge, but I wanted to draw your attention to this segment.
This is taken from the top right of the map, it seems to show all of the activities that you can embark on whilst staying in The Skellige Isles. Starting from the left, this symbol to me seems to show an assassination mission, which could then be rewarded with money, as the coin seems to suggest. There is then a small cave entrance, which obviously will lead into some kind of under ground area, probably filled with monsters of varying ferocity! Next along is probably the most interesting symbol, it is the small green sign post, which in my eyes will signal a village you can go to. The quantity is what is surprising here, as it shows 56 available to go to, it is more than likely that some of these villages will have been over run with monsters. As the trailer says later on, once these monsters have been removed(you will probably need to go out and find the monster nest and destroy it using a Samum bomb) citizens will start to move into the village and you will be able to trade with them, and they will probably have missions you can do for them! The rest of these symbols are beyond my understanding, and I feel it would be pointless to speculate on some quite obscure icons.
Here we get one of our most in depth looks at the armour of the game. There were more screens of armour shown in the trailer, but I didn't think you would want to see them all. I have picked out some information, which I don't know if it is new, but it certainly excited my! Firstly there are four different types of armour rarity, there is Common(signified with no colour), Master(signified with a blue colour base), Witcher(signified with a green colour base) and lastly yellow(signified with a yellow colour base. It seems that the Magic gear(shown above) offers both a higher armour rating, and more bonus stats. Speaking of bonus stats, based on the armour pieces shown today, I can give you all a small list of the bonuses that can be offered on the armour: Resistance to: Piercing Damage, Bludgeoning Damage, Slashing Damage, Burning Damage, Damage from Monsters and elemental damage. There are also Attack Damage boosters, Adrenaline Point signs and Ard Sign intensity that can be boosted on armour, these ratings range from 3% all the way up to 40%! These armour pieces also come in types, with the traditional Light, Medium and Heavy armour making an appearance in The Witcher 3. All of the pieces shown have little baubles next to their icon, some pieces have no baubles and some have three. Although we don't actually know what these mean, other than the fact that they are all empty, I believe that these are slots either for runes(maybe to increase damage against a specific enemy), or enchantments(possibly to reduce how heavy certain items are).
Next up we have the magic section of the trailer, the spell used above is one we have seen used before, and it looks just a deadly as before. It is unclear as to whether it is a passive or aggressive spell. Basically whether it will just push the enemies away from you, to get you out of a sticky situation. Or maybe it does damage to the enemies at the same time as pushing them away.
Now I want to wrap up this post and give you some of the little details revealed by the narrator of this trailer. Firstly the cities of the game will have sewer systems that we will be able to explore and find monsters in, there will probably be some missions tied into the sewers as well, so look out for them! Then we got our first look at the vampires in the game, it is unclear whether these will be available to fight or just present in cut scenes. There was a rather nice skill shown off for the swordsmen out there, Geralt is advancing towards some archers and he is deflecting their arrows with his sword, this will more than likely be a high end skill to unlock, as it looks to negate the problems posed by singular or small groups of archers! We then got a look at two newly announced mini-games that will be present in the game, firstly there will be card games, which look rather complicated, however I am assuming you will be able to make rather large amounts of money of these games! The other mini-game we saw was horse racing, I believe we have see this in a previous trailer, but this is the first time we have been told that it will be an actual activity, presumably you will be able to bet/make money of these races as well! Lastly nearly all of the gameplay segments we saw, we taking place with no UI(User Interface) on the screen, whether this was just for the trailer, or maybe the game will be more cinematic in moments of non-combat that at least I was expecting! Either way I am incredibly excited about this game, and I hope that this post has given you some knowledge about this game that you didn't know before!
The Witcher 3 Wild Hunt is released on May 19th, on the Playstation 4, Xbox One and PC.
Thanks for reading,
Today we will be talking about possibly quite a controversial topic, the remastering of games. I say it is controversial, because there are people who think that remasters are brilliant, and those who think it is a lazy way to earn more money, so let's take a look at that!
First of all, I very much support the remastering of certain games, there are games such as The Last of Us. I never had the chance to play this game while I still had a PS3, and sorely missed the fact that such a famous, flagship game of Playstation wasn't in my history books. So I went out and bought the remastered version, which also included the Left Behind DLC, which got nearly as much critical acclaim as the base game. Probably the most famous remaster on PS4/XOne is GTA V, which I played on the PS3, and thus chose not to sink more money into a game that I had already played. Here is the clincher though, I Chose to save my money and not buy the re release of the game, there was no element of dragooning me on Rockstars part seeing as I had bought the PS3 version of the game.
However I do think there are certain situations where a remaster isn't really necessary, for example the recently leaked and then confirmed Darksiders 2 remastered edition for the PS4. This is where I part ways with the theory of remastering games, I never played DS2 of PS3, nor did the reviews/player feedback inspire me to launch myself from my house to go out an buy it. Then if we look at DMC:Definitive Edition, this is another game that I never played on last gen, but again it never appealed to me so we can add this game to another I will not be buying given the new opportunity to play it now. As it stands I only own two remastered games, TLoU and Tomb Raider, neither of which I played on last gen, but both of which I am highly enjoying now I have been given the new chance.
There is only one other remastered game that I feel is worthy of a mention today, and that is Borderlands: The Handsome Collection, firstly a way better name than Definitive or Remastered editions. Secondly I view this game as having three parts to it, Borderlands 2, Borderlands The Pre-Sequel, and all the DLC. As you may know I did have BL2 back on the PS3, and I loved it so much that I deeply regretted getting rid of it. Also I never had any of the four sizeable expansions for it or the 5 themed bosses they later released, all of which are being bundled into the game. Plus I have never touched The Pre Sequel, and I am incredibly excited to play this collection later in the year when it is released. I would definitely say that the Handsome Collection is in my top 3 most excited games coming out this year.
All in all, even the games that I don't deem worthy to be remastered, I still think they should be, because it brings those games to a new group of people. Let us not forget that it is a pretty risky thing to release a remastered game, because if everyone thought of it as money grabbing and no one bought it, they the company's would lose immense amounts of money, which based on the continuing trend of remasters, I would say they are making a profit! Lastly I want to share with you all some of the games from last gen that I would like to see brought onto the next generation(yes I still call the PS4/XOne next gen), the entire Uncharted series released in one game(doesn't need the MP-to speed up the process), I would like to see a MGS collection released, as these were games I have never played, but would love to with a new coat of paint on them. Lastly there is the Bioshock collection, again I haven't played any of those games, nor will I get the chance to now my PS3 is gone.
What do you think about remastered games, and would you like to see some specific games remastered? Let me know on Twitter!
Thank you very much for reading,
If you didn't know this weekend is an event in America called PAX East, this event always produces some interesting results. This year we have got our hands on a new 7 minute segment of gameplay for the Witcher 3 Wild Hunt. This is my most anticipated game this year, so I am always interested to get my hands on new gameplay, and I thought I would bring you all a breakdown of some of the less noticeable features shown off during this trailer. If you are looking forward to the game,or like some of the things I breakdown today, why not share the article on Twitter?
Anyway, thanks for reading and until next time,
One last thing before I leave you, I'm sure you are aware that is was recently announced that Witcher 3 would be receiving 16 pieces of free DLC, slightly sadly one of those 16 pieces is the side mission we saw in this gameplay trailer, not a huge problem. However I would have liked them to keep the DLC secret until we are given it, post launch!
Today I though I would bring you some tips and tricks to help new and veteran players alike settle into the game, up first in the fast travel station. Especially in the Handsome Collection where everyone has all pieces of DLC the fast travel station can get a little clogged up with locations, especially when you have completed the campaign and DLCs. Note though that these locations will only be for Borderlands 2, as I haven't put enough time into The Pre-Sequel to know the locations.
1: fast travel locations
Okay, so I will break it down into separate components.
Borderlands 2 Base Game:
Three Horns - Divide
Three Horns - Valley
The Highlands - Outwash
Caustic Cavers(only available after you have got to a certain point in the campaign)
Wildlife Exploitation Preserve
Arid Nexus - Boneyard
Arid Nexus - Badlands
Captain Scarlett and Her Pirate's Booty
Oasis(Starting Point for the DLC)
The Rust Yards
Mr Torgue's Campaign of Carnage
Badass Crater of Badassitude(Starting Point for the DLC)
Badass Crater Bar
Sir Hammerlock's Big Game Hunt
Hunters Grotto(Starting Point for the DLC)
Tiny Tina's Assault on Dragon Keep
Unassuming Docks(Starting Point for the DLC)
Lair of Infinite Agony
Mines of Avarice
The Horrible Hunger of the Ravanous Wattle Gobbler: Glutony Gulch
Sir Hammerlock vs the Son of Crawmerax: Wam Bam Island
How Marcus Saved Mercenaries Day: Marcus's Mercenary Shop
TK Baha's Bloody Harvest: Hallowed Hollow
Mad Moxxi and the Wedding Day Massacre: Rotgut Distillery
Right moving on from that rather large "tip" we have something that is quite common in Borderlands 2, and that is farming enemies for specific weapons. If you want an item which is dropped from an enemy, you just need to fast travel to the appropriate location, go to the enemies location, and kill the enemy. The difficulty lies when you want to earn a mission reward item, take for example the Sand Hawk, which is the most popular mission rewarded item in the game. It is earned by progressing so far into the Captain Scarlett DLC, you will then be given this item as a reward for a mission. However, in the case of the Sand Hawk and many more mission items,(Moxxi's Ruby is another) you may want to earn a specific element or manufacturer, if this is the case and you don't get a desirable reward when you first go to turn the mission in, follow these steps.
1: Go to turn in the mission, check to see if it is a satisfactory model of the weapon. If not go to the dashboard of your console, and exit the game(it is vital you don't save the game).
2:Go back into the game, check what the mission reward item is now, and repeat the step above until you are proposed to get a weapon you like the look of, then except it.
3: resetting missions
Next we have a rather neat trick if you want to play missions again, and linking back into tip 2, if you want to get a higher level mission reward(which can only be redeemed once per playthrough). All you need to do is from the main menu, press triangle or Y(which ever button is tied to selecting your character). Next select which ever character you want to reset the missions for(even if it is the character you are currently playing as), then when you are given the option whether you want to play in normal mode, True Vault Hunter Mode(TVHM) or Ultimate Vault Hunter Mode(UVHM is unlocked by completing TVHM), then along the bottom of the pop up box, you should see a button assigned to resetting mission progress. Simply press that button and all missions will have been reset. Note though, that this will erase all your mission progress for all segments of the game, Main Missions, Side Quests and DLC Missions will all be reset, and your old version of completed missions will be unredeemable once you have resent your missions. Note though that your weapons, level, BaR(Badass Rank), and customisations will not be reset by doing this.
I think that brings me to the end of these tips for now, I do have more for the future if you all like this one, do let me know, and I will start work on the next!
Thank you very much for reading,
Straight out of the gate I apologies for saying this post has spoilers in it, I'm not 100% sure that it does, but for a game as story focused as TLoU I wanted to air on the side of caution. That aside I really hope you like some of the photos below, a lot of them couldn't be made without Photo Mode which I really to think is an amazing feature and look forward to more first party games from Sony to feature it!
P.S It should be noted that I haven't finished this game yet so you aren't seeing shots from the end of the game!
I have now had Advanced Warfare(or AW as I will be referring to it as) for a few days now, and have put a good number of hours into the game, so I thought it was time for me to bring my initial reaction of the game to you, though I will only be talking about the multiplayer side of the game today, you will learn about what I think of the rest of the game in my full review later this month! Also I have played AW on the PS4 so that is what I will be referring to. Let's start with the most obvious change in the CoD series history, the exo suit, for from reading about it or watching some footage of the multiplyer you will not fully understand what a difference that the exo makes. I know going into playing for the first time I was quite anxious that the movement would be hard to control, and I wouldn't be using it much, however within a few matches I came to the realisation that this game really is the comeback for CoD. The movement, I find, is fairly easy to pick up, as long as you remember that you can only exo boost every 3 seconds, and you have 2 boosts, so you can boost twice, but then wait 3 seconds for one to regenerate, and another 3 seconds for the other boost to regenerate. Any time you are in the air(quite a lot) you can press sprint in any direction and you will boost in that direction. While you are on the ground you can boost any where in the 180 degrees behind you, so left, right and behind.
With all of the new movement, how are the maps? Well, they are just as amazing as the movement, you never feel like you are to far from the action, this feeling is amplified by the fact that you can traverse the map very quickly. There is a lot of verticality to all of the maps, but I haven't come across many if any people camping in hard to reach spots. The rate of progression is very nice, and though I have played in 2XP I am already at level 30! There are the new supply drops, which though very fun when you earn one, they are too random to be anything more that a side fancy. Which is a real shame because the system of random loot, is a very appealing one, especially as you can do just as well, with the standard weapons, they just maybe aren't quite right for you, but there is probably a variation out there to suit you!
Moving on to the weapons, they are all highly satisfying to use, from the 12 hours or so I played of Ghosts, all the weapons had no personality to them. Where as in AW there are so many weapons which feel like they do something different from the rest, you have the BAL-27(OP? Yes!) which shoots the first 5 or so bullets at a slower rate of fire. You have the AK-12 which is a nice all round weapon, but doesn't exceed at any one thing. You have the HBRA3, which has a rather slow rate of fire, but you feel like each bullet is packing a noticeable punch, but don't try to take it into a close range engagement. Moving on the the SMGs, I have only really used the KF5 and the ASM1 a little, the KF5 really does feel like a pole apart from the ARs, and though all SMGs need a buff they are still usable in the right scenario now. With the increased rate of fire and approximately 10% increase movement speed while holding an SMG, you feel totally different from when you are using an AR. And the ASM1 is a modern take on the Tommy Gun, which is an absolute blast to use.
You then have the most diverse create-a-class system to date, the Pick 13 system, it is the same as BOII's pick 10 system, but this time score streaks count as one point, so for me(someone who doesn't go on many kill streaks) I am running with a UAV and Carepackage, and going into the fray with one more perk. Speaking of score streaks, you can now tweak your streak to how you want it to be, there are about 6-7 modules you can attach to a score streak, each of which adds to the score you must earn before you earn said streak, so for me I am running UAV with player direction and support(progress towards the streak carries on after death) and a Care Package with Better Odds and Support. This means that I am guaranteed to earn at least 2 score streaks per match. The depth with which you can customise your streaks to be how you want them to be is really amazing, and don't worry, you can only add support to a hand full of streaks, and non of the high streaks!
Now we have talked about all the awesome things in the game, let's talk about the few things that I don't like with AW. It really boils down to two things, firstly there are some pretty bad spawns, I have spawned in the line of sight of enemy players, I have spawned on the exact spot on which I just died, though this hasn't annoyed me as much as I thought it would. The game is just so fun to play that these occasional free deaths don't really bug me. The other annoying thing I have found(though you should note again that all my thoughts are before any patches have been released) is occasional severe frame rate drops and extreme lag, these bouts last for between 10-20 seconds, in which time I reckon I was getting about 5 frames per second! Such instances occur too often for me to dismiss them as nothing, but it is possible that the issue was fixed in the patch on 11/11/14. One last note, the reason I haven't spoken about the new game modes in AW, I due to the fact that I have only been playing Hardpoint, so you will know my thoughts on Uplink and Momentum in my full review!
That just about wraps us my impressions of Advanced Warfare, it is very very good, I would highly recommend anyone picking it up, whether you are a CoD veteran or new to the series, this is the time to get into it!
Thanks for reading,
I hope you have all had a brilliant Christmas and a smashing New Year! One of the games I got this Christmas was Dragon Age Inquisition, and today I will be giving you my first impressions after spending about 20 hours with the game. I have played as an Elvish Warrior which is impacts your style in a nice way. When you boot up the game you will be prompted to select a class, race and difficulty, I went for Warrior, Sword and Shield, Elvish and Normal, though there is a very hard difficulty setting for those looking for a real challenge! You then get to customise the character who will embody your journey, I spent about 40 minutes creating my character which is more than I have ever spent on customisation before, this being due to the fact that the creation tools given to you are very detailed. I know from previous Bioware games I have played that I will grow to love my character, hence why put in the time to make my character just how I wanted her! Once that is complete you will watch a few cut scenes and then be released into the first mission with your first few companions. This mission will come to a crescendo with a boss battle which was highly enjoyable, but the fun really happens when you are released into the fully explorable world. Don't worry about being overawed by the size of it, you are given certain sections of the world to explore, then as you progress the story/explore more you will unlock new hubs to work your way through.
Bioware has done a stellar job in making both the world and characters feel believable, in what time I have spent in the game I have already grown attached to specific characters and most importantly taken a disliking to certain groups, I say most importantly because you will make desisions which will affect certain groups in good and bad ways. So having a mild dislike towards certain groups made some of my decisions easier to make and then live with. Within your inquisition you have advisers and companions, what is really nice to see is that non of the characters in those two groups are annoying, though I have gravitated towards certain companions to come on my journey with me.
This game does have it's fair share of glitches, and does give throw back memories to Skyrim, in more ways than one! However none of these glitches ever massively affected my gaming experience, the worst one I have had was when I booted up the game one time and found there was no sound, however I only had to exit the game and relaunch it and I was fine. Randomly catapulted enemies and glitched characters in cut scenes aren't all that rare, but as I said, they are never more than amusing! Whilst we are on minor flaws of the game, I don't like the emphasis the game puts on Power. If you haven't played the game yet, or are indeed playing the game but are in the infant hours of your adventure, then you won't really know what power is, let me explain. Power is earned by closing rifts, recruiting agents, completing requisition orders and setting up new camps and a handful of extra missions. That may sound like quite a long list, but I feel like more quests should give Power as a reward, and maybe for every five locations you discover in one hub, you get a Power point. My problem is that Power comes to, at least personally, me quite slowly, and when some of the "main missions" need 20 power to unlock them, I feel like the game is forcing me away from those missions, in favour of exploring the world. I have no problems exploring the world, it is just that the choice of doing the main missions isn't in my hands all the time.
Moving on from that slight niggle, let's look at the combat! This is ludicrously fun, it feels incredibly satisfying when you co-ordinate your teams strengths and weaknesses to come out of a battle with a victory. Even when all four of your squad die,(which doesn't happen frequently unless you take on enemies above your level) I have never felt like I was cheated into death. There is about a 50-50 split when my squad dies as to if I want to just walk away and come back to those enemies later, and sometimes I go back into the battle more prepared and actually nearly always beat them!
Tying into the combat are the classes in the game, at the beginning of my voyage I got annoyed every time I would get a weapon or piece of armour tied to another class, such as rogue or mage. Then I realised that the people who fight with you aren't just there as AI, but they are fully controllable! With each character having the ability for you to equip any peice of armour of weapon you acquire! This means that no matter what mood you are in there is a class, and probably a character with you to suite. Whilst we are on the topic of combat, I feel I should mention the tactical camera. I personally don't like embarking on aggressive engagements solely using the tactical camera, but it does give you an opportunity to take a breath mid battle and maybe re assess where your players need to be, it is also very useful to work out how many enemies you are about to fight before you go into that battle.
All in all from what I have played I would highly recommend this game to anyone, especially if you are an RPG fan! It is shaping up to be one of if not the best games I have ever played and I can't wait to play more of it.
This might be a slightly strange concept to try out, but I thought today I would give you a tour of my armoury, which stores all the loot I have in the game. I have left out the few pages of permanent loot, because most people have the same type of things in that area. Before we get into the pictures, I would like to say that I have put 40 hours into this game so far, and I feel I have been very luck with some of the weapon variants I have unlocked. There are only really three elite weapons I don't have that I really want, the HBRa-3 Insanity(I have the other Elite HBRa-3), the AK-12 RIP(I have the other Elite AK-12) and the ASM1 Speakeasy, if you follow me on Twitter I'm sure you won't miss my tweets if ever I unlock on of these weapons!
A few things to note with the above picture, I have earned the AMR9 Pro Pipe 3 times from supply drops(as you will see in a future post), and it is a really bad weapon, though rumour has it the AMR9 is getting a buff in an upcoming patch! Also if you didn't know weapons such as the Crossbow variants have no stat changes what so ever, it is purely just a reskin of the normal weapon, for this reason I could destroy it, but I hate doing that to Elites!
There are three dud weapons in the picture above, firstly the EMP3 is atrocious no matter which variant you pick. Then there is the MDL Backdraft(grenade launcher) which-like the crossbow- doesn't have any stat changes! Then there is the MK14, which is also an awful weapon, going back quickly to BO2, the FAL in that game was amazing. Not too powerful, put could still pack a punch(pun intended), seeing as both the FAL and the MK14 are single fire weapons, I would really love to see the stats from the FAL brought across to the MK14!
As lucky as I may be with certain classes of weapons and their Elite variants, the PDW Crusher is one of the areas where my luck is lacking. Similarly to the AMR9 Pro Pipe, I have unlocked the PDW Crusher a whopping 4 times! The only other note worthy thing on the above pic is the Ameli Subverter, which has increased damage by two points(20% I believe) in exchange for halving your magazine size, which is a trade I would take any day.
Nothing really amazing here, those glove are the only gloves I wear, and I have an irritating number of MK14 variants, non of which I use!
Moving on, we can see that I have as many PDW variants as I could ever need! Also the MP11 Saviour is a really good/nice weapon to use, when you are using it you really do feel like you are a bullet hose, and the gun backs up this feeling. I use the Saviour when ever I am fed up of using the normal weapons, and want to run around like a headless chicken!
Lastly this page is very lackluster, the only thing worth mentioning are the two EM1 variants, both of which are quite good, and I would use them both over the base version, nothing to massively write home about though!
Right guys, that brings us to the end of my Armoury tour, I hope you enjoyed taking a peak under the hood of my variants! Are there some hidden jems in there which I have missed? What variants do you have? Let me know on Twitter.
Thank you very much for reading,
Friends of The Games Critic:
My name is Ed, I write everything here, covering all kinds of games, but I only play them on the PS4!