Okay so the Bungie stream just finished, and I want to talk to you about what was announced, then what I like and disliked. First of all there will be a new Light Level cap of 335, which is something that will divide players, I personally don't mind this, it is a big enough raise to keep me busy for a while. At the end of the day, we are getting one new "Raid" like encounter, 1 revamped Strike and 1 new Strike, so they could have made 350, but items would drop at higher level. So to achieve the new Light Level Cap, there is a revamped Prison of Elders, which is made up of two versions, a match made light level 260, and a 320 light level non match made version. In the 260 version, you no longer need a Key for the big chest in the loot room, instead you can complete it as many times per week as you want, opening that chest as many times as you want. Deej mentioned briefly that Legendary Marks would be earned in the 260 version, along with Engrams will drop, and Vanguard Bounties can be completed in this version. The 320 variant is where the meat of this update rests, you must buy a ticket to gain entry to the Challenge of Elders, and it features 3 bosses, which must be killed along with additional enemies, this being because all enemy kills earn you and your fireteam points. These points are added up on your Ticket and will reward you accordingly. So the first reward that can be earned is for gathering 30,000 points in one match(containing 3 rounds) so it will not be as simple as rushing in and killing the boss, quite the opposite, you want to make sure the boss lives, in order to spawn more enemies, to earn your bonus. This will award you with a weapon, which in the stream was dropped at 335 light, though I would assume it is not a guaranteed 335 drop. Then there is the other point tally, for which you must earn 90,000 points, though this can be done in multiple games, with multiple different players. This will reward you with an armour piece, which I again will assume can drop up to 335. I would be a bit disappointed if they are guaranteed 335 level drops, as this would make getting to the new cap fairly easy, but on the flip side to this, 3 guaranteed high end weapons per week, would bring be back to see if I can get something interesting. You will also be able to do Kings Fall at new light levels, with normal mode dropping 320 gear, and hard mode dropping 330 gear, you can then get a 335 artifact from the Court of Oryx. On top of this there will be the afore mentioned new Strike, which will see us taking down Malok, we didn't see any gameplay from this strike, just clips of the boss and arena.
So there is your recap, now I want to talk about how this makes me feel. Generally I like the additions, the Light Cap is lower than I would have liked, but it couldn't and shouldn't be higher without extra new content. Which is my only real problem with the reveal, I don't feel that they have put that much effort into this update, new armour and weapons sure, but the new bosses seem to be Taken reskins of existing enemies, and as far as I could tell the Prison hadn't changed aesthetically. The only truly new content is a new Mission and Strike, the Mission we know nothing about, and the Strike is a totally new boss, that we will sadly be fighting in an arena we already know. Now this all means that future content is getting more attention, and I am okay with this, especially as they have just done enough to bring me back to Destiny. Though I'm not sure there is enough here to bring people back who are less devoted to the game, and I'm not sure it can keep me engaged for more the a couple of weeks. Which is fine, especially considering this update is being given to everyone totally free of charge as long as you bought The Taken King expansion. Lastly I want to talk about what I think I would like changed from what we saw, firstly is an endless mode, where by wave after wave of enemies with more health, and who also appear in greater number are thrust at you. This could open the possibility for a third point tally, that would require something huge like 1,000,000 points earned in a week, and guarantee a 335 Exotic. Seeing as they earned 30,000 points in maybe 20 minutes, with a polished team I think 1,000,000 could be done. I just feel like I could earn 90,000 points in an hour or less, and then that is the new content finished on one character for the week.
Anyway, all in all I am happy with what is coming to Destiny, there isn't tonnes, but it will bring me back to the game, and for that I am grateful to Bungie. However I'm not sure they have done a good enough job to bring anyone but the diehard fans of the game back, only time will tell if I am right!
Thank you very much for reading,
I come to you today with some personal news that I am very excited about. I will start streaming on Twitch, on what will hopefully be a daily basis. You can find me over at Twitch.tv/multish, my shedule will be approximately 3:15-5PM GMT every Monday to Friday, the Weekends may be a bit different, but I will keep you up to date with when I will be streaming. I really do look forward to seeing as many of you as possible there to talk about what I'm playing, as well as general gaming. If you have ever wanted to ask me questions about any reviews I've written, now is your chance. I will be starting my stream tomorrow for the time listed above.
Thanks for reading, hope to see you there!
Firstly apologies for not posting in quite a few weeks, had a bunch of stuff to take care of, but I'm back now! I wanted to kick-start new content here by talking about the hardware flavour of the year, Virtual Reality. Recently the price and release window for PlayStations very own Virtual Reality headset was revealed, weighing in during October of 2016 and setting you back £349 or $399. This now means that Sony has the cheapest VR headset in the mass market, with big competitors Vive and Oculus Rift costing notable more. It has been said that between the release of Sony's VR headset and the end of 2016 there will be 50 VR titles released. This is quite the launch line up, though it seems unclear whether many of these games could be considered AAA titles. So we have the basics of the VR scene at the moment, now I want to talk about what I think about the latest technology trend. I will say now that I have not used a VR headset yet, and I know many people who have used them, say you need to use one to full understand it. However here are my thoughts as one of the many people who are yet to get hands on with Virtual Reality.
One aspect of the headset that will be interesting is the games, although we have had a look at a decent number of the games that will be releasing alongside the headset, it is hard to say whether the release line up will have some big hitting games that you know you will be able to play a lot of. Or whether it will more be along the lines of quite a lot of games released that won't hold your attention for long. Also I have been wondering where VR games will stand in the PlayStation Plus monthly line up. Are we about to get even more games per month of a possibly lower quality? Maybe a separate service will be offered just for monthly VR games, only time will answer these questions, but I will be intrigued to know how
Virtual Reality is not the future of the gaming medium in my opinion, though on the flip side to that, I wouldn't describe it as a gimmick. Different members of the industry and player base will react to the release in different ways, I think PSVR could turn into a niche thing that a decent number of people have. Though I can not see it ever getting to the stage were big budget AAA games are being solely released on VR. For example I can't imagine Call of Duty, or maybe Assassin's Creed shifting even slightly towards VR. At the end of the day, I believe the typical gamer just wants to relax with a game, not have to keep on looking round and interacting a lot with the environment. I think the problem with Virtual Reality could be the launch, if there isn't a convincing line of launch titles(or within the first few months) then sales won't be as good as they could be, therefore more people will be less inclined to buy it, leading to fewer developers putting time into VR games. That being said it could be the opposite, where launch and Christmas sales do very well causing more developers to put time into creating VR games. Only time will tell, though I strongly believe that because of the fact that the headset can't stand on its own feet(as it needs a PS4 to play from) the launch will make or break Sony's latest venture. What do you think will happen when the Virtual Reality headset for the PlayStation 4 launches in October of 2016? Let me know in the comments section, or on Twitter.
Thanks for reading,
Friends of The Games Critic:
My name is Ed, I write everything here, covering all kinds of games, but I only play them on the PS4!